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Searched refs:setIgnoreAction (Results 1 – 5 of 5) sorted by relevance

/dports/devel/open-beagle/beagle-3.0.3/PACC/Util/
H A DSignalHandler.hpp128 static void setIgnoreAction(SignalType inType);
H A DSignalHandler.cpp225 void SignalHandler::setIgnoreAction(SignalHandler::SignalType inType) in setIgnoreAction() function in SignalHandler
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DGame.h1008 void setIgnoreAction(AquariaActions ac, bool ignore);
H A DScriptInterface.cpp1938 luaFunc(setIgnoreAction) in luaFunc() argument
1940 dsq->game->setIgnoreAction((AquariaActions)lua_tointeger(L, 1), getBool(L, 2)); in luaFunc()
9398 luaRegister(setIgnoreAction),
H A DGame.cpp11074 void Game::setIgnoreAction(AquariaActions ac, bool ignore) in setIgnoreAction() function in Game