Home
last modified time | relevance | path

Searched refs:setIndexZ (Results 1 – 11 of 11) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.cpp956 bgBox->setIndexZ(1); in load()
990 bIndex->setIndexZ(1); in load()
1024 bNext->setIndexZ(1); in load()
1042 bHelp1->setIndexZ(2); in load()
1056 bHelp2->setIndexZ(2); in load()
1070 bHelp3->setIndexZ(2); in load()
1084 bHelp4->setIndexZ(2); in load()
1098 bHelp5->setIndexZ(2); in load()
1112 bHelp6->setIndexZ(2); in load()
2029 rad2d->setIndexZ(1); in load()
[all …]
H A Dscene_infotown.cpp318 upArrow->setIndexZ(3); in load()
330 downArrow->setIndexZ(3); in load()
349 up->setIndexZ(7); in load()
362 down->setIndexZ(7); in load()
370 bContinue->setIndexZ(7); in load()
395 titleTexts->setIndexZ(3); in load()
465 photos->setIndexZ(2); in loadPhotos()
539 bInfo0->setIndexZ(7); in addButton()
555 bInfo1->setIndexZ(7); in addButton()
571 bInfo2->setIndexZ(7); in addButton()
[all …]
H A Dscene_menu.h78 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
103 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
H A Delements.h578 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
842 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
896 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
985 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
1061 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
1184 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
1329 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
1512 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
1657 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
H A Dscene_createmissions.h72 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
H A Dscene_createmissions.cpp633 titleIndex->setIndexZ(2); in load()
642 bIndex->setIndexZ(1); in load()
659 bPrevious->setIndexZ(1); in load()
676 bNext->setIndexZ(1); in load()
693 bCancel->setIndexZ(1); in load()
711 bHelp1->setIndexZ(2); in load()
725 bHelp2->setIndexZ(2); in load()
739 bHelp3->setIndexZ(2); in load()
753 bHelp4->setIndexZ(2); in load()
H A Dscene_editgame.h80 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
H A Dclass_editgame.h211 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
H A Dclass_game.h528 void setIndexZ (int z) { indexz = z; } in setIndexZ() function
H A Dscene_menu.cpp594 title->setIndexZ(1); in load()
H A Dsceneanimation.cpp1181 data->aux->getElement()->setIndexZ(atoi(attr[i+1])); in startXMLAnimation()