Searched refs:setInvincible (Results 1 – 9 of 9) sorted by relevance
44 setInvincible(n, true)162 setInvincible(n, false)
34 setInvincible(false)
169 setInvincible(true)190 setInvincible(false)
453 void setInvincible(bool inv);
1375 setInvincible(false); in enableInput()1402 setInvincible(true); in disableInput()5432 setInvincible(true); in endOfGameState()5776 setInvincible(true); in onUpdate()5809 setInvincible(false); in onUpdate()
412 void Continuity::setInvincible(float t) in setInvincible() function in Continuity776 dsq->continuity.setInvincible(fx.magnitude*5); in applyIngredientEffects()3215 setInvincible(timer); in loadFile()
1099 void setInvincible(float t);
2568 void Entity::setInvincible(bool inv) in setInvincible() function in Entity
5894 luaFunc(setInvincible) in luaFunc() argument5906 e->setInvincible(getBool(L, 2)); in luaFunc()9473 luaRegister(setInvincible),