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Searched refs:setInvincibleOnNested (Results 1 – 4 of 4) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/global/
H A Dmenu-treasures.lua41 setInvincibleOnNested(false)
50 if hitWatch(0.5) then setInvincibleOnNested(true) return end
54 if hitWatch(1) then fade(0, 0.1) setInvincibleOnNested(true) return end
57 if hitWatch(1) then fade(0, 0.1) setInvincibleOnNested(true) return end
61 if hitWatch(0.5) then fade(0, 0.1) setInvincibleOnNested(true) return end
69 if hitWatch(0.4) then fade(0, 0.1) setInvincibleOnNested(true) return end
80 if hitWatch(0.5) then fade(0, 0.1) setInvincibleOnNested(true) return end
82 if hitWatch(0.5) then setInvincibleOnNested(true) return end
84 setInvincibleOnNested(true)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A D13_progression.lua127 setInvincibleOnNested(false)
152 setInvincibleOnNested(true)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A D13_mainarea.lua169 setInvincibleOnNested(false)
194 setInvincibleOnNested(true)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp4767 luaFunc(setInvincibleOnNested) in luaFunc() argument
9865 luaRegister(setInvincibleOnNested),