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Searched refs:setMusicToPlay (Results 1 – 12 of 12) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dpremap_veil01.lua25 setMusicToPlay("brightwaters")
H A Dpremap_veil02.lua25 setMusicToPlay("brightwaters")
H A Dpremap_licave.lua26 setMusicToPlay("Cave")
H A Dpremap_trainingcave.lua25 setMusicToPlay("openwaters")
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/
H A Dnode_vision_energytemple.lua33 setMusicToPlay("OpenWaters")
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A D13_progression.lua178 setMusicToPlay("OpenWaters")
H A Dforestgod.lua222 setMusicToPlay("")
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A D13_mainarea.lua217 setMusicToPlay("OpenWaters")
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DGame.h898 void setMusicToPlay(const std::string &musicToPlay);
H A DSceneEditor.cpp438 dsq->game->setMusicToPlay(track); in executeButtonID()
H A DScriptInterface.cpp2016 luaFunc(setMusicToPlay) in luaFunc() argument
2019 dsq->game->setMusicToPlay(getString(L, 1)); in luaFunc()
9408 luaRegister(setMusicToPlay),
H A DGame.cpp4512 setMusicToPlay(level->Attribute("music")); in loadSceneXML()
5198 void Game::setMusicToPlay(const std::string &m) in setMusicToPlay() function in Game