Home
last modified time | relevance | path

Searched refs:setNewFace (Results 1 – 8 of 8) sorted by relevance

/dports/math/dune-alugrid/dune-alugrid-08c6496d4d4a33df6456c3b402182f353dc2e76d/dune/alugrid/3d/
H A Diterator_imp.cc61 setNewFace(*firstFace); in setFirstItem()
202 setNewFace(*nextFace); in increment()
230 setNewFace(*nextFace); in increment()
461 setNewFace(const GEOFaceType& newFace) in setNewFace() function in Dune::ALU3dGridIntersectionIterator
547 setNewFace(*firstFace); in setFirstItem()
566 setNewFace(*firstFace); in setInteriorItem()
611 setNewFace(*nextFace); in increment()
623 setNewFace(const GEOFaceType& newFace) in setNewFace() function in Dune::ALU3dGridLevelIntersectionIterator
H A Diterator.hh237 void setNewFace(const GEOFaceType& newFace);
378 void setNewFace(const GEOFaceType& newFace);
/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/
H A Dactor.h60 void setNewFace(char shape);
H A Dactor.cpp73 void VisualActor::setNewFace(char shape) { in setNewFace() function in Stark::VisualActor
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/
H A Dactor.h61 void setNewFace(char shape);
H A Dactor.cpp70 void VisualActor::setNewFace(char shape) { in setNewFace() function in Stark::VisualActor
/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/
H A Dlipsync.cpp147 _visual->setNewFace(_shapes[shapeIndex]); in onGameLoop()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/
H A Dlipsync.cpp148 _visual->setNewFace(_shapes[shapeIndex]); in onGameLoop()