Searched refs:setNewFace (Results 1 – 8 of 8) sorted by relevance
61 setNewFace(*firstFace); in setFirstItem()202 setNewFace(*nextFace); in increment()230 setNewFace(*nextFace); in increment()461 setNewFace(const GEOFaceType& newFace) in setNewFace() function in Dune::ALU3dGridIntersectionIterator547 setNewFace(*firstFace); in setFirstItem()566 setNewFace(*firstFace); in setInteriorItem()611 setNewFace(*nextFace); in increment()623 setNewFace(const GEOFaceType& newFace) in setNewFace() function in Dune::ALU3dGridLevelIntersectionIterator
237 void setNewFace(const GEOFaceType& newFace);378 void setNewFace(const GEOFaceType& newFace);
60 void setNewFace(char shape);
73 void VisualActor::setNewFace(char shape) { in setNewFace() function in Stark::VisualActor
61 void setNewFace(char shape);
70 void VisualActor::setNewFace(char shape) { in setNewFace() function in Stark::VisualActor
147 _visual->setNewFace(_shapes[shapeIndex]); in onGameLoop()
148 _visual->setNewFace(_shapes[shapeIndex]); in onGameLoop()