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Searched refs:setNewGameState (Results 1 – 6 of 6) sorted by relevance

/dports/games/brumbrumrally/brumbrumrally-0.7/src/
H A DNetwork.cpp336setNewGameState(new ErrorState("End of game", "The network game has timed out", new NetworkMenu(th… in step()
840 setNewGameState(raceState); in handleMessage()
901 setNewGameState(new ResultState(raceSetup, this, gameStateId == NETWORK_GAME_STATE_POINTS)); in handleMessage()
1006setNewGameState(new ErrorState("End of game", "The network game has ended", new NetworkMenu(this))… in handleMessage()
1592 void Network::setNewGameState(GameState* gs) in setNewGameState() function in Network
1613 setNewGameState(new NetworkBlankState(this)); in join()
1695 setNewGameState(raceState); in startRace()
1717 setNewGameState(new ResultState(rs, this)); in onRaceFinished()
1742 setNewGameState(new ResultState(rs, this, true)); in onShowPoints()
2089setNewGameState(new ErrorState("End of game", "You have been kicked out!", new NetworkMenu(this))); in readChatMessage()
H A DNetwork.h221 void setNewGameState(GameState*);
/dports/games/scummvm/scummvm-2.5.1/engines/macventure/
H A Dmacventure.cpp170 setNewGameState(); in run()
222 setNewGameState(); in newGame()
237 void MacVentureEngine::setNewGameState() { in setNewGameState() function in MacVenture::MacVentureEngine
H A Dmacventure.h206 void setNewGameState();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/macventure/
H A Dmacventure.cpp188 setNewGameState(); in run()
240 setNewGameState(); in newGame()
255 void MacVentureEngine::setNewGameState() { in setNewGameState() function in MacVenture::MacVentureEngine
H A Dmacventure.h206 void setNewGameState();