Searched refs:setNewGameState (Results 1 – 6 of 6) sorted by relevance
/dports/games/brumbrumrally/brumbrumrally-0.7/src/ |
H A D | Network.cpp | 336 …setNewGameState(new ErrorState("End of game", "The network game has timed out", new NetworkMenu(th… in step() 840 setNewGameState(raceState); in handleMessage() 901 setNewGameState(new ResultState(raceSetup, this, gameStateId == NETWORK_GAME_STATE_POINTS)); in handleMessage() 1006 …setNewGameState(new ErrorState("End of game", "The network game has ended", new NetworkMenu(this))… in handleMessage() 1592 void Network::setNewGameState(GameState* gs) in setNewGameState() function in Network 1613 setNewGameState(new NetworkBlankState(this)); in join() 1695 setNewGameState(raceState); in startRace() 1717 setNewGameState(new ResultState(rs, this)); in onRaceFinished() 1742 setNewGameState(new ResultState(rs, this, true)); in onShowPoints() 2089 …setNewGameState(new ErrorState("End of game", "You have been kicked out!", new NetworkMenu(this))); in readChatMessage()
|
H A D | Network.h | 221 void setNewGameState(GameState*);
|
/dports/games/scummvm/scummvm-2.5.1/engines/macventure/ |
H A D | macventure.cpp | 170 setNewGameState(); in run() 222 setNewGameState(); in newGame() 237 void MacVentureEngine::setNewGameState() { in setNewGameState() function in MacVenture::MacVentureEngine
|
H A D | macventure.h | 206 void setNewGameState();
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/macventure/ |
H A D | macventure.cpp | 188 setNewGameState(); in run() 240 setNewGameState(); in newGame() 255 void MacVentureEngine::setNewGameState() { in setNewGameState() function in MacVenture::MacVentureEngine
|
H A D | macventure.h | 206 void setNewGameState();
|