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Searched refs:setNodeToActivate (Results 1 – 11 of 11) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dnode_title_newgame.lua33 setNodeToActivate(node)
37 setNodeToActivate(node)
44 setNodeToActivate(me)
59 setNodeToActivate(0)
H A Dnode_title_continue.lua33 setNodeToActivate(node)
38 setNodeToActivate(node)
43 setNodeToActivate(node)
H A Dnode_title_quit.lua34 setNodeToActivate(node)
59 setNodeToActivate(0)
H A Dnode_title_mods.lua33 setNodeToActivate(node)
38 setNodeToActivate(node)
H A Dnode_title_options.lua33 setNodeToActivate(node)
H A Dnode_title_replayintro.lua33 setNodeToActivate(node)
H A Dnode_title.lua98 setNodeToActivate(0)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/jukebox/scripts/
H A Djukeboxinclude.lua100 setNodeToActivate(node)
107 setNodeToActivate(me)
H A Dnode_jukebox-quit.lua63 setNodeToActivate(0)
H A Dnode_jukebox.lua79 setNodeToActivate(0)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp3037 luaFunc(setNodeToActivate) in luaFunc() argument
10034 luaRegister(setNodeToActivate),