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Searched refs:setOnScreen (Results 1 – 10 of 10) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Ddispnode.cpp211 obj->setOnScreen(false); in buildObjects()
391 obj->setOnScreen(false); in drawObject()
418 obj->setOnScreen(false); in drawObject()
426 obj->setOnScreen(true); in drawObject()
489 a->setOnScreen(false); in drawObject()
522 a->setOnScreen(false); in drawObject()
540 a->setOnScreen(true); in drawObject()
H A Dobjects.h551 void setOnScreen(bool val) { in setOnScreen() function
/dports/games/opendungeons/OpenDungeons-0.7.1/source/render/
H A DMovableTextOverlay.cpp140 void ChildOverlay::setOnScreen(bool onScreen) in setOnScreen() function in ChildOverlay
321 childOverlay.setOnScreen(false); in update()
328 childOverlay.setOnScreen(true); in update()
H A DMovableTextOverlay.h54 void setOnScreen(bool onScreen);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dpalette.cpp304 setOnScreen(); in setEGA()
331 setOnScreen(); in set()
488 void GfxPalette::setOnScreen() { in setOnScreen() function in Sci::GfxPalette
553 setOnScreen(); in kernelSetIntensity()
624 setOnScreen(); in kernelAnimateSet()
938 setOnScreen(); in palVaryProcess()
H A Dpalette.h62 void setOnScreen();
H A Dtransitions.cpp275 _palette->setOnScreen(); in setNewPalette()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dpalette.cpp310 setOnScreen(); in setEGA()
343 setOnScreen(); in set()
500 void GfxPalette::setOnScreen(bool update) { in setOnScreen() function in Sci::GfxPalette
565 setOnScreen(); in kernelSetIntensity()
631 setOnScreen(); in kernelAnimateSet()
946 setOnScreen(); in palVaryProcess()
H A Dpalette.h64 void setOnScreen(bool update=true);
H A Dtransitions.cpp275 _palette->setOnScreen(false); in setNewPalette()