Searched refs:setOperatorLevel (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/ |
H A D | adlib.cpp | 326 …void setOperatorLevel(uint8 offset, const OPLOperator &op, uint8 velocity, uint8 channel, bool for… 640 void AdLibDriver::setOperatorLevel(uint8 offset, const OPLOperator &op, uint8 velocity, uint8 chann… in setOperatorLevel() function in Parallaction::AdLibDriver 693 …setOperatorLevel(operatorOffsetsForPercussion[note.percussion], note.op[0], velocity, channel, tru… in playPercussion() 715 setOperatorLevel(0x10, note.op[0], velocity, channel, true); in playPercussion() 716 setOperatorLevel(0x13, note.op[1], velocity, channel, true); in playPercussion() 719 setOperatorLevel(0x13, note.op[1], velocity, channel, true); in playPercussion() 766 setOperatorLevel(offset1, info.op[0], velocity, channel, false); in playMelodicNote() 767 setOperatorLevel(offset2, info.op[1], velocity, channel, false); in playMelodicNote() 769 setOperatorLevel(offset2, info.op[1], velocity, channel, true); in playMelodicNote()
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/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/ |
H A D | adlib.cpp | 326 …void setOperatorLevel(uint8 offset, const OPLOperator &op, uint8 velocity, uint8 channel, bool for… 644 void AdLibDriver::setOperatorLevel(uint8 offset, const OPLOperator &op, uint8 velocity, uint8 chann… in setOperatorLevel() function in Parallaction::AdLibDriver 697 …setOperatorLevel(operatorOffsetsForPercussion[note.percussion], note.op[0], velocity, channel, tru… in playPercussion() 719 setOperatorLevel(0x10, note.op[0], velocity, channel, true); in playPercussion() 720 setOperatorLevel(0x13, note.op[1], velocity, channel, true); in playPercussion() 723 setOperatorLevel(0x13, note.op[1], velocity, channel, true); in playPercussion() 770 setOperatorLevel(offset1, info.op[0], velocity, channel, false); in playMelodicNote() 771 setOperatorLevel(offset2, info.op[1], velocity, channel, false); in playMelodicNote() 773 setOperatorLevel(offset2, info.op[1], velocity, channel, true); in playMelodicNote()
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