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Searched refs:setRECT (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/gfx/
H A Dpsx_pcgpu.cpp71 setRECT(&rect, (int16)x, (int16)y, 256, 1); in LoadClut()
H A Dpsx_pcgpu.h125 #define setRECT(r, _x, _y, _w, _h) (r)->x = (_x), (r)->y = (_y), (r)->w = (_w), (r)->h = (_h) macro