Searched refs:setRGB3 (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | actor_fx_pc.cpp | 383 …setRGB3(poly, (uint8)((col * BULLET_RED_1) / 256), (uint8)((col * BULLET_GREEN_1) / 256), (uint8)(… in DrawCartridgeCasePC() 385 …setRGB3(poly, (uint8)((col * BULLET_RED_2) / 256), (uint8)((col * BULLET_GREEN_2) / 256), (uint8)(… in DrawCartridgeCasePC()
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H A D | drawpoly_pc.cpp | 1519 setRGB3(line, selWRed, selWGreen, selWBlue); in drawGUL3PC() 1828 setRGB3(line, selWRed, selWGreen, selWBlue); in drawFTL3PC() 2313 setRGB3(line, selWRed, selWGreen, selWBlue); in drawGTL3PC()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/gfx/ |
H A D | psx_pcgpu.h | 143 #define setRGB3(p, _r3, _g3, _b3) (p)->r3 = _r3, (p)->g3 = _g3, (p)->b3 = _b3 macro
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