/dports/converters/wkhtmltopdf/qt-5db36ec/doc/src/examples/activeqt/ |
H A D | opengl-demo.qdocinc | 4 function setRot( form ) 24 <input type="button" value="Set" onClick="setRot(this.form)" />
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H A D | opengl.qdoc | 35 function setRot( form ) 55 <input type="button" value="Set" onClick="setRot(this.form)" />
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/dports/astro/stellarium/stellarium-0.21.3/src/core/ |
H A D | StelObserver.cpp | 47 void setRot(const Vec3d &r); 92 void ArtificialPlanet::setRot(const Vec3d &r) in setRot() function in ArtificialPlanet 168 setRot(a1*f1 + a2*f2); in computeAverage()
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/dports/games/openmw/openmw-openmw-0.47.0/components/nifosg/ |
H A D | controller.cpp | 147 bool setRot = false; in operator ()() local 151 setRot = true; in operator ()() 156 setRot = true; in operator ()() 166 if (setRot) // copy the new values back in operator ()()
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/dports/games/pinball/pinball-0.3.20201218/src/ |
H A D | StateBehavior.h | 25 void setRot(float x, float y, float z);
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H A D | StateBehavior.cpp | 60 void StateItem::setRot(float x, float y, float z) { in setRot() function in StateItem
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H A D | Loader.cpp | 506 stateitem->setRot(rx, ry, rz); in loadStateItem()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtactiveqt/examples/activeqt/opengl/doc/src/ |
H A D | opengl.qdoc | 35 function setRot( form ) 55 <input type="button" value="Set" onClick="setRot(this.form)" />
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | actor.h | 249 void setRot(const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll); 258 void setRot(const Math::Vector3d &pos);
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H A D | lua_v1_actor.cpp | 353 actor->setRot(pitch, yaw, roll); in SetActorRot() 1218 actor->setRot(turnToVector); in PointActorAt() 1279 actor->setRot(pitch, actor->getYaw(), actor->getRoll()); in SetActorPitch()
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H A D | actor.cpp | 499 void Actor::setRot(const Math::Vector3d &pos) { in setRot() function in Grim::Actor 502 setRot(p, y, r); in setRot() 505 void Actor::setRot(const Math::Angle &pitchParam, const Math::Angle &yawParam, const Math::Angle &r… in setRot() function in Grim::Actor
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | actor.h | 249 void setRot(const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll); 258 void setRot(const Math::Vector3d &pos);
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H A D | lua_v1_actor.cpp | 353 actor->setRot(pitch, yaw, roll); in SetActorRot() 1218 actor->setRot(turnToVector); in PointActorAt() 1279 actor->setRot(pitch, actor->getYaw(), actor->getRoll()); in SetActorPitch()
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H A D | actor.cpp | 499 void Actor::setRot(const Math::Vector3d &pos) { in setRot() function in Grim::Actor 502 setRot(p, y, r); in setRot() 505 void Actor::setRot(const Math::Angle &pitchParam, const Math::Angle &yawParam, const Math::Angle &r… in setRot() function in Grim::Actor
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/dports/games/scummvm-tools/scummvm-tools-2.5.0/engines/grim/emi/ |
H A D | model.h | 104 void setRot(Vector3d *rot) { _rot = rot; } in setRot() function
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H A D | renderModel.cpp | 333 bone->setRot(readVector3d(*file)); in loadSkeleton()
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | scene_infotown.cpp | 227 rocket->getElement()->setRot(-10); in load() 396 titleTexts->setRot(-2); in load() 1165 data->scene->title->setRot(1); in startInfoTownXML()
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H A D | sceneanimation.cpp | 390 obj->getElement()->setRot( atof(act->getParameter("para1").c_str()) ); in makeAction_Object() 392 obj->getElement()->setRot( atof(act->getParameter("para1").c_str()), in makeAction_Object() 1187 data->aux->getElement()->setRot(atof(attr[i+1])); in startXMLAnimation()
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H A D | elements.h | 378 void setRot(float r) { rot = r; } in setRot() function 383 void setRot(float r, float x, float y, float z) { rot = r; rotX = x; rotY = y; rotZ = z; } in setRot() function 386 void removeRotation() { canRotate= false; setRot(0); typeRotate = NO_ROTATE; } in removeRotation()
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H A D | scene_createmissions.cpp | 472 bgInfoMission->setRot(270, 1.0, 0.0, 0.0); in setStatusScene()
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/dports/games/scourge/scourge/src/render/ |
H A D | cutscene.cpp | 179 session->getMap()->setRot( getCameraXRot(), getCameraYRot(), getCameraZRot() ); in updateCameraPosition()
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H A D | map.h | 574 inline void setRot( float x, float y, float z ) { in setRot() function
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | animation.h | 288 basis.setRot(basis.getRot() * q);
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H A D | camera.h | 201 mViewInv.setRot(fpHead.rot); in updateFirstPerson()
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H A D | utils.h | 664 setRot(rot); in mat4() 1029 void setRot(const quat &rot) { in setRot() function
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