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Searched refs:setRot (Results 1 – 25 of 29) sorted by relevance

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/dports/converters/wkhtmltopdf/qt-5db36ec/doc/src/examples/activeqt/
H A Dopengl-demo.qdocinc4 function setRot( form )
24 <input type="button" value="Set" onClick="setRot(this.form)" />
H A Dopengl.qdoc35 function setRot( form )
55 <input type="button" value="Set" onClick="setRot(this.form)" />
/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelObserver.cpp47 void setRot(const Vec3d &r);
92 void ArtificialPlanet::setRot(const Vec3d &r) in setRot() function in ArtificialPlanet
168 setRot(a1*f1 + a2*f2); in computeAverage()
/dports/games/openmw/openmw-openmw-0.47.0/components/nifosg/
H A Dcontroller.cpp147 bool setRot = false; in operator ()() local
151 setRot = true; in operator ()()
156 setRot = true; in operator ()()
166 if (setRot) // copy the new values back in operator ()()
/dports/games/pinball/pinball-0.3.20201218/src/
H A DStateBehavior.h25 void setRot(float x, float y, float z);
H A DStateBehavior.cpp60 void StateItem::setRot(float x, float y, float z) { in setRot() function in StateItem
H A DLoader.cpp506 stateitem->setRot(rx, ry, rz); in loadStateItem()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtactiveqt/examples/activeqt/opengl/doc/src/
H A Dopengl.qdoc35 function setRot( form )
55 <input type="button" value="Set" onClick="setRot(this.form)" />
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dactor.h249 void setRot(const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll);
258 void setRot(const Math::Vector3d &pos);
H A Dlua_v1_actor.cpp353 actor->setRot(pitch, yaw, roll); in SetActorRot()
1218 actor->setRot(turnToVector); in PointActorAt()
1279 actor->setRot(pitch, actor->getYaw(), actor->getRoll()); in SetActorPitch()
H A Dactor.cpp499 void Actor::setRot(const Math::Vector3d &pos) { in setRot() function in Grim::Actor
502 setRot(p, y, r); in setRot()
505 void Actor::setRot(const Math::Angle &pitchParam, const Math::Angle &yawParam, const Math::Angle &r… in setRot() function in Grim::Actor
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dactor.h249 void setRot(const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll);
258 void setRot(const Math::Vector3d &pos);
H A Dlua_v1_actor.cpp353 actor->setRot(pitch, yaw, roll); in SetActorRot()
1218 actor->setRot(turnToVector); in PointActorAt()
1279 actor->setRot(pitch, actor->getYaw(), actor->getRoll()); in SetActorPitch()
H A Dactor.cpp499 void Actor::setRot(const Math::Vector3d &pos) { in setRot() function in Grim::Actor
502 setRot(p, y, r); in setRot()
505 void Actor::setRot(const Math::Angle &pitchParam, const Math::Angle &yawParam, const Math::Angle &r… in setRot() function in Grim::Actor
/dports/games/scummvm-tools/scummvm-tools-2.5.0/engines/grim/emi/
H A Dmodel.h104 void setRot(Vector3d *rot) { _rot = rot; } in setRot() function
H A DrenderModel.cpp333 bone->setRot(readVector3d(*file)); in loadSkeleton()
/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_infotown.cpp227 rocket->getElement()->setRot(-10); in load()
396 titleTexts->setRot(-2); in load()
1165 data->scene->title->setRot(1); in startInfoTownXML()
H A Dsceneanimation.cpp390 obj->getElement()->setRot( atof(act->getParameter("para1").c_str()) ); in makeAction_Object()
392 obj->getElement()->setRot( atof(act->getParameter("para1").c_str()), in makeAction_Object()
1187 data->aux->getElement()->setRot(atof(attr[i+1])); in startXMLAnimation()
H A Delements.h378 void setRot(float r) { rot = r; } in setRot() function
383 void setRot(float r, float x, float y, float z) { rot = r; rotX = x; rotY = y; rotZ = z; } in setRot() function
386 void removeRotation() { canRotate= false; setRot(0); typeRotate = NO_ROTATE; } in removeRotation()
H A Dscene_createmissions.cpp472 bgInfoMission->setRot(270, 1.0, 0.0, 0.0); in setStatusScene()
/dports/games/scourge/scourge/src/render/
H A Dcutscene.cpp179 session->getMap()->setRot( getCameraXRot(), getCameraYRot(), getCameraZRot() ); in updateCameraPosition()
H A Dmap.h574 inline void setRot( float x, float y, float z ) { in setRot() function
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Danimation.h288 basis.setRot(basis.getRot() * q);
H A Dcamera.h201 mViewInv.setRot(fpHead.rot); in updateFirstPerson()
H A Dutils.h664 setRot(rot); in mat4()
1029 void setRot(const quat &rot) { in setRot() function

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