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Searched refs:setSpriteAttributes (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmaps.cpp1286 setSpriteAttributes(childEntity, entity, entity); in generateDungeon()
1312 setSpriteAttributes(childEntity, entity, entity); in generateDungeon()
2224 setSpriteAttributes(entity, nullptr, nullptr); in generateDungeon()
2248 setSpriteAttributes(entity, nullptr, nullptr); in generateDungeon()
2256 setSpriteAttributes(entity, nullptr, nullptr); in generateDungeon()
2260 setSpriteAttributes(entity, nullptr, nullptr); in generateDungeon()
2275 setSpriteAttributes(entity, nullptr, nullptr); in generateDungeon()
2423 setSpriteAttributes(entity, nullptr, nullptr); in generateDungeon()
2431 setSpriteAttributes(entity, nullptr, nullptr); in generateDungeon()
2435 setSpriteAttributes(entity, nullptr, nullptr); in generateDungeon()
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H A Dentity_shared.cpp1291 void setSpriteAttributes(Entity* entityNew, Entity* entityToCopy, Entity* entityStatToCopy) in setSpriteAttributes() function
H A Dfiles.cpp855 setSpriteAttributes(entity, nullptr, nullptr); in loadMap()
1018 setSpriteAttributes(entity, nullptr, nullptr); in loadMap()
1053 setSpriteAttributes(entity, nullptr, nullptr); in loadMap()
1132 setSpriteAttributes(entity, nullptr, nullptr); in loadMap()
H A Dentity.hpp1056 void setSpriteAttributes(Entity* entityToSet, Entity* entityToCopy, Entity* entityStatToCopy);
H A Deditor.cpp1031 setSpriteAttributes(entity, (Entity*)node->element, (Entity*)node->element); in makeUndo()
1086 setSpriteAttributes(entity, (Entity*)node->element, (Entity*)node->element); in undo()
1119 setSpriteAttributes(entity, (Entity*)node->element, (Entity*)node->element); in redo()
2111 setSpriteAttributes(selectedEntity, entity, lastSelectedEntity); in main()
2149 setSpriteAttributes(selectedEntity, entity, entity); in main()
8390 setSpriteAttributes(selectedEntity, nullptr, nullptr); in main()
H A Dbuttons.cpp1069 setSpriteAttributes(entity, lastEntity, lastEntity); in buttonCycleSprites()
H A Dentity.cpp17245 setSpriteAttributes(entity, nullptr, nullptr); in summonChest()