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Searched refs:setSpriteBank (Results 1 – 25 of 49) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCGUIWindow.cpp106 CloseButton->setSpriteBank(sprites); in refreshSprites()
110 RestoreButton->setSpriteBank(sprites); in refreshSprites()
114 MinButton->setSpriteBank(sprites); in refreshSprites()
H A DCGUIScrollBar.cpp477 UpButton->setSpriteBank(sprites); in refreshControls()
491 DownButton->setSpriteBank(sprites); in refreshControls()
509 UpButton->setSpriteBank(sprites); in refreshControls()
523 DownButton->setSpriteBank(sprites); in refreshControls()
H A DCGUISpinBox.cpp84 ButtonSpinDown->setSpriteBank(sb); in refreshSprites()
87 ButtonSpinUp->setSpriteBank(sb); in refreshSprites()
H A DCGUIButton.h59 virtual void setSpriteBank(IGUISpriteBank* bank=0);
H A DCGUIListBox.h80 virtual void setSpriteBank(IGUISpriteBank* bank);
H A DCGUISkin.h51 virtual void setSpriteBank(IGUISpriteBank* bank);
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCGUIWindow.cpp106 CloseButton->setSpriteBank(sprites); in refreshSprites()
110 RestoreButton->setSpriteBank(sprites); in refreshSprites()
114 MinButton->setSpriteBank(sprites); in refreshSprites()
H A DCGUIScrollBar.cpp477 UpButton->setSpriteBank(sprites); in refreshControls()
491 DownButton->setSpriteBank(sprites); in refreshControls()
509 UpButton->setSpriteBank(sprites); in refreshControls()
523 DownButton->setSpriteBank(sprites); in refreshControls()
H A DCGUISpinBox.cpp84 ButtonSpinDown->setSpriteBank(sb); in refreshSprites()
87 ButtonSpinUp->setSpriteBank(sb); in refreshSprites()
H A DCGUIButton.h59 virtual void setSpriteBank(IGUISpriteBank* bank=0);
H A DCGUIListBox.h80 virtual void setSpriteBank(IGUISpriteBank* bank);
H A DCGUISkin.h51 virtual void setSpriteBank(IGUISpriteBank* bank);
/dports/games/minetest/minetest-5.4.1/src/gui/
H A DguiScrollBar.cpp352 up_button->setSpriteBank(sprites); in refreshControls()
372 down_button->setSpriteBank(sprites); in refreshControls()
395 up_button->setSpriteBank(sprites); in refreshControls()
415 down_button->setSpriteBank(sprites); in refreshControls()
H A DguiButton.h134 virtual void setSpriteBank(gui::IGUISpriteBank* bank=0) override;
H A DguiSkin.h52 virtual void setSpriteBank(IGUISpriteBank* bank);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/guiengine/widgets/
H A Dlist_widget.cpp65 list->setSpriteBank(m_icons); in setIcons()
91 list->setSpriteBank(NULL); in setIcons()
119 list_box->setSpriteBank(current_skin->getSpriteBank()); in add()
123 list_box->setSpriteBank( ((IGUIFontBitmap*)current_font)->getSpriteBank()); in add()
H A DCGUISTKListBox.hpp129 virtual void setSpriteBank(IGUISpriteBank* bank);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DIGUIButton.h101 virtual void setSpriteBank(IGUISpriteBank* bank=0) = 0;
H A DIGUIListBox.h75 virtual void setSpriteBank(IGUISpriteBank* bank) = 0;
H A DIGUISkin.h415 virtual void setSpriteBank(IGUISpriteBank* bank) = 0;
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DIGUIButton.h101 virtual void setSpriteBank(IGUISpriteBank* bank=0) = 0;
H A DIGUIListBox.h75 virtual void setSpriteBank(IGUISpriteBank* bank) = 0;
H A DIGUISkin.h414 virtual void setSpriteBank(IGUISpriteBank* bank) = 0;
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/tools/GUIEditor/
H A DCGUITextureCacheBrowser.cpp47 CloseButton->setSpriteBank(sprites); in CGUITextureCacheBrowser()
H A DCGUIEditWindow.cpp89 ResizeButton->setSpriteBank(skin->getSpriteBank()); in CGUIEditWindow()

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