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Searched refs:setSuckPosition (Results 1 – 5 of 5) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DParticles.h226 void setSuckPosition(int idx, const Vector &pos);
H A DParticleManager.cpp74 void ParticleManager::setSuckPosition(int idx, const Vector &pos) in setSuckPosition() function in ParticleManager
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DAvatar.cpp2159 particleManager->setSuckPosition(1, cursorpos); in updateTargetQuads()
2190 particleManager->setSuckPosition(1, targets[i].pos); // suckpos 1 is overridden elsewhere later in updateTargetQuads()
2191 particleManager->setSuckPosition(2, targets[i].pos); in updateTargetQuads()
H A DScriptInterface.cpp3786 luaFunc(setSuckPosition) in luaFunc() argument
3788 …particleManager->setSuckPosition(lua_tointeger(L, 1), Vector(lua_tonumber(L, 2), lua_tonumber(L, 3… in luaFunc()
9804 luaRegister(setSuckPosition),
9805 luaRegister(setSuckPosition),
H A DGame.cpp10122 particleManager->setSuckPosition(0, avatar->position); in update()
10123 particleManager->setSuckPosition(1, avatar->position + avatar->vel + avatar->vel2); in update()