Searched refs:setSuckPosition (Results 1 – 5 of 5) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Particles.h | 226 void setSuckPosition(int idx, const Vector &pos);
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H A D | ParticleManager.cpp | 74 void ParticleManager::setSuckPosition(int idx, const Vector &pos) in setSuckPosition() function in ParticleManager
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Avatar.cpp | 2159 particleManager->setSuckPosition(1, cursorpos); in updateTargetQuads() 2190 particleManager->setSuckPosition(1, targets[i].pos); // suckpos 1 is overridden elsewhere later in updateTargetQuads() 2191 particleManager->setSuckPosition(2, targets[i].pos); in updateTargetQuads()
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H A D | ScriptInterface.cpp | 3786 luaFunc(setSuckPosition) in luaFunc() argument 3788 …particleManager->setSuckPosition(lua_tointeger(L, 1), Vector(lua_tonumber(L, 2), lua_tonumber(L, 3… in luaFunc() 9804 luaRegister(setSuckPosition), 9805 luaRegister(setSuckPosition),
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H A D | Game.cpp | 10122 particleManager->setSuckPosition(0, avatar->position); in update() 10123 particleManager->setSuckPosition(1, avatar->position + avatar->vel + avatar->vel2); in update()
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