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Searched refs:setTransparentBackground (Results 1 – 23 of 23) sorted by relevance

/dports/graphics/aseprite/aseprite-1.2.9/src/app/ui/editor/
H A Deditor_render.h48 void setTransparentBackground();
H A Deditor_render.cpp85 void EditorRender::setTransparentBackground() in setTransparentBackground() function in app::EditorRender
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/versailles/
H A Ddocumentation.cpp311 _fontManager->setTransparentBackground(true); in docAreaHandleSummary()
440 _fontManager->setTransparentBackground(true); in docAreaHandleTimeline()
683 _fontManager->setTransparentBackground(true); in docAreaPrepareRecord()
730 _fontManager->setTransparentBackground(true); in docAreaHandleRecord()
904 _fontManager->setTransparentBackground(true); in docAreaHandleGeneralMap()
1124 _fontManager->setTransparentBackground(true); in docAreaHandleCastleMap()
1482 _fontManager->setTransparentBackground(true); in drawRecordData()
1524 _fontManager->setTransparentBackground(true); in drawRecordData()
1569 _fontManager->setTransparentBackground(true); in setupRecordBoxes()
1618 _fontManager->setTransparentBackground(true); in drawRecordBoxes()
[all …]
H A Ddialogs_manager.cpp152 fontManager.setTransparentBackground(true); in playDialog()
264 fontManager.setTransparentBackground(true); in askPlayerQuestions()
H A Dmenus.cpp141 _fontManager.setTransparentBackground(true); in displayOptions()
865 _fontManager.setTransparentBackground(true); in displayMessageBox()
985 _fontManager.setTransparentBackground(true); in displayCredits()
H A Dtoolbar.cpp386 _fontManager->setTransparentBackground(true); in drawToolbar()
H A Dlogic.cpp4713 _fontManager.setTransparentBackground(true); in doCountDown()
/dports/games/scummvm/scummvm-2.5.1/engines/cryomni3d/versailles/
H A Ddocumentation.cpp314 _fontManager->setTransparentBackground(true); in docAreaHandleSummary()
443 _fontManager->setTransparentBackground(true); in docAreaHandleTimeline()
686 _fontManager->setTransparentBackground(true); in docAreaPrepareRecord()
733 _fontManager->setTransparentBackground(true); in docAreaHandleRecord()
907 _fontManager->setTransparentBackground(true); in docAreaHandleGeneralMap()
1127 _fontManager->setTransparentBackground(true); in docAreaHandleCastleMap()
1499 _fontManager->setTransparentBackground(true); in drawRecordData()
1541 _fontManager->setTransparentBackground(true); in drawRecordData()
1586 _fontManager->setTransparentBackground(true); in setupRecordBoxes()
1635 _fontManager->setTransparentBackground(true); in drawRecordBoxes()
[all …]
H A Ddialogs_manager.cpp152 fontManager.setTransparentBackground(true); in playDialog()
264 fontManager.setTransparentBackground(true); in askPlayerQuestions()
H A Dmenus.cpp154 _fontManager.setTransparentBackground(true); in displayOptions()
902 _fontManager.setTransparentBackground(true); in displayMessageBox()
1022 _fontManager.setTransparentBackground(true); in displayCredits()
H A Dtoolbar.cpp386 _fontManager->setTransparentBackground(true); in drawToolbar()
H A Dlogic.cpp207 _fontManager.setTransparentBackground(true); in obj_126hk()
231 _fontManager.setTransparentBackground(true); in obj_129hk()
3078 _fontManager.setTransparentBackground(true); in handleBombTranslation()
3215 _fontManager.setTransparentBackground(true); in drawBombLetters()
4818 _fontManager.setTransparentBackground(true); in doCountDown()
H A Dengine.cpp1671 _fontManager.setTransparentBackground(true); in playSubtitledVideo()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/
H A DWindow.h250 virtual void setTransparentBackground(bool bTransparent);
/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DHouseChoiceMenu.cpp39 setTransparentBackground(true); in HouseChoiceMenu()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/
H A Dfont_manager.h48 void setTransparentBackground(bool transparent) { _transparentBackground = transparent; } in setTransparentBackground() function
/dports/games/scummvm/scummvm-2.5.1/engines/cryomni3d/
H A Dfont_manager.h49 void setTransparentBackground(bool transparent) { _transparentBackground = transparent; } in setTransparentBackground() function
/dports/www/zend-framework/ZendFramework-2.4.13/library/Zend/Barcode/Renderer/
H A DAbstractRenderer.php151 public function setTransparentBackground($bool) function in Zend\\Barcode\\Renderer\\AbstractRenderer
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGameInterface.cpp38 setTransparentBackground(true); in GameInterface()
/dports/x11/plasma5-plasma-workspace/plasma-workspace-5.23.5/kcms/kfontinst/lib/
H A DFcEngine.cpp608 static void setTransparentBackground(QImage &img, const QColor &col) in setTransparentBackground() function
722 setTransparentBackground(img, txt); in drawPreview()
797 setTransparentBackground(img, txt); in draw()
1042 setTransparentBackground(img, txt); in draw()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/
H A DWindow.cpp317 void Window::setTransparentBackground(bool bTransparent) { in setTransparentBackground() function in Window
/dports/graphics/aseprite/aseprite-1.2.9/src/app/commands/
H A Dcmd_fullscreen_preview.cpp179 render.setTransparentBackground(); in onPaint()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditorInterface.cpp62 setTransparentBackground(true); in MapEditorInterface()