/dports/graphics/aseprite/aseprite-1.2.9/src/app/ui/editor/ |
H A D | editor_render.h | 48 void setTransparentBackground();
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H A D | editor_render.cpp | 85 void EditorRender::setTransparentBackground() in setTransparentBackground() function in app::EditorRender
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/versailles/ |
H A D | documentation.cpp | 311 _fontManager->setTransparentBackground(true); in docAreaHandleSummary() 440 _fontManager->setTransparentBackground(true); in docAreaHandleTimeline() 683 _fontManager->setTransparentBackground(true); in docAreaPrepareRecord() 730 _fontManager->setTransparentBackground(true); in docAreaHandleRecord() 904 _fontManager->setTransparentBackground(true); in docAreaHandleGeneralMap() 1124 _fontManager->setTransparentBackground(true); in docAreaHandleCastleMap() 1482 _fontManager->setTransparentBackground(true); in drawRecordData() 1524 _fontManager->setTransparentBackground(true); in drawRecordData() 1569 _fontManager->setTransparentBackground(true); in setupRecordBoxes() 1618 _fontManager->setTransparentBackground(true); in drawRecordBoxes() [all …]
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H A D | dialogs_manager.cpp | 152 fontManager.setTransparentBackground(true); in playDialog() 264 fontManager.setTransparentBackground(true); in askPlayerQuestions()
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H A D | menus.cpp | 141 _fontManager.setTransparentBackground(true); in displayOptions() 865 _fontManager.setTransparentBackground(true); in displayMessageBox() 985 _fontManager.setTransparentBackground(true); in displayCredits()
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H A D | toolbar.cpp | 386 _fontManager->setTransparentBackground(true); in drawToolbar()
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H A D | logic.cpp | 4713 _fontManager.setTransparentBackground(true); in doCountDown()
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/dports/games/scummvm/scummvm-2.5.1/engines/cryomni3d/versailles/ |
H A D | documentation.cpp | 314 _fontManager->setTransparentBackground(true); in docAreaHandleSummary() 443 _fontManager->setTransparentBackground(true); in docAreaHandleTimeline() 686 _fontManager->setTransparentBackground(true); in docAreaPrepareRecord() 733 _fontManager->setTransparentBackground(true); in docAreaHandleRecord() 907 _fontManager->setTransparentBackground(true); in docAreaHandleGeneralMap() 1127 _fontManager->setTransparentBackground(true); in docAreaHandleCastleMap() 1499 _fontManager->setTransparentBackground(true); in drawRecordData() 1541 _fontManager->setTransparentBackground(true); in drawRecordData() 1586 _fontManager->setTransparentBackground(true); in setupRecordBoxes() 1635 _fontManager->setTransparentBackground(true); in drawRecordBoxes() [all …]
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H A D | dialogs_manager.cpp | 152 fontManager.setTransparentBackground(true); in playDialog() 264 fontManager.setTransparentBackground(true); in askPlayerQuestions()
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H A D | menus.cpp | 154 _fontManager.setTransparentBackground(true); in displayOptions() 902 _fontManager.setTransparentBackground(true); in displayMessageBox() 1022 _fontManager.setTransparentBackground(true); in displayCredits()
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H A D | toolbar.cpp | 386 _fontManager->setTransparentBackground(true); in drawToolbar()
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H A D | logic.cpp | 207 _fontManager.setTransparentBackground(true); in obj_126hk() 231 _fontManager.setTransparentBackground(true); in obj_129hk() 3078 _fontManager.setTransparentBackground(true); in handleBombTranslation() 3215 _fontManager.setTransparentBackground(true); in drawBombLetters() 4818 _fontManager.setTransparentBackground(true); in doCountDown()
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H A D | engine.cpp | 1671 _fontManager.setTransparentBackground(true); in playSubtitledVideo()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ |
H A D | Window.h | 250 virtual void setTransparentBackground(bool bTransparent);
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/ |
H A D | HouseChoiceMenu.cpp | 39 setTransparentBackground(true); in HouseChoiceMenu()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/ |
H A D | font_manager.h | 48 void setTransparentBackground(bool transparent) { _transparentBackground = transparent; } in setTransparentBackground() function
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/dports/games/scummvm/scummvm-2.5.1/engines/cryomni3d/ |
H A D | font_manager.h | 49 void setTransparentBackground(bool transparent) { _transparentBackground = transparent; } in setTransparentBackground() function
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/dports/www/zend-framework/ZendFramework-2.4.13/library/Zend/Barcode/Renderer/ |
H A D | AbstractRenderer.php | 151 public function setTransparentBackground($bool) function in Zend\\Barcode\\Renderer\\AbstractRenderer
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | GameInterface.cpp | 38 setTransparentBackground(true); in GameInterface()
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/dports/x11/plasma5-plasma-workspace/plasma-workspace-5.23.5/kcms/kfontinst/lib/ |
H A D | FcEngine.cpp | 608 static void setTransparentBackground(QImage &img, const QColor &col) in setTransparentBackground() function 722 setTransparentBackground(img, txt); in drawPreview() 797 setTransparentBackground(img, txt); in draw() 1042 setTransparentBackground(img, txt); in draw()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/ |
H A D | Window.cpp | 317 void Window::setTransparentBackground(bool bTransparent) { in setTransparentBackground() function in Window
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/dports/graphics/aseprite/aseprite-1.2.9/src/app/commands/ |
H A D | cmd_fullscreen_preview.cpp | 179 render.setTransparentBackground(); in onPaint()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/ |
H A D | MapEditorInterface.cpp | 62 setTransparentBackground(true); in MapEditorInterface()
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