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Searched refs:setWaitState (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dfunction.cpp1212 obSpeech.setWaitState(1); in fnSpeechProcess()
1225 obSpeech.setWaitState(1); in fnSpeechProcess()
1292 obSpeech.setWaitState(1); in fnSpeechProcess()
1298 obSpeech.setWaitState(1); in fnSpeechProcess()
1304 obSpeech.setWaitState(1); in fnSpeechProcess()
1310 obSpeech.setWaitState(1); in fnSpeechProcess()
1348 obSpeech.setWaitState(1); in fnSpeechProcess()
1357 obSpeech.setWaitState(1); in fnSpeechProcess()
1367 obSpeech.setWaitState(1); in fnSpeechProcess()
1387 obSpeech.setWaitState(0); in fnSpeechProcess()
[all …]
H A Dobject.h184 void setWaitState(int32 x) { WRITE_LE_UINT32(_addr + 32, x); } in setWaitState() function
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dfunction.cpp1212 obSpeech.setWaitState(1); in fnSpeechProcess()
1225 obSpeech.setWaitState(1); in fnSpeechProcess()
1292 obSpeech.setWaitState(1); in fnSpeechProcess()
1298 obSpeech.setWaitState(1); in fnSpeechProcess()
1304 obSpeech.setWaitState(1); in fnSpeechProcess()
1310 obSpeech.setWaitState(1); in fnSpeechProcess()
1348 obSpeech.setWaitState(1); in fnSpeechProcess()
1357 obSpeech.setWaitState(1); in fnSpeechProcess()
1367 obSpeech.setWaitState(1); in fnSpeechProcess()
1387 obSpeech.setWaitState(0); in fnSpeechProcess()
[all …]
H A Dobject.h184 void setWaitState(int32 x) { WRITE_LE_UINT32(_addr + 32, x); } in setWaitState() function