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Searched refs:setWaterLevel (Results 1 – 25 of 26) sorted by relevance

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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dnode_sunwormcavebrain.lua49 setWaterLevel(node_y(getNode("ENDWATERLEVEL")))
54 setWaterLevel(node_y(v.h1), 2)
68 setWaterLevel(node_y(v.h1), 2)
70 setWaterLevel(node_y(v.h2), 2)
H A Dmap_suntemple.lua25 setWaterLevel(node_y(getNode("SUNTEMPLE_GEAR1")))
27 setWaterLevel(node_y(getNode("SUNTEMPLE_GEAR2")))
29 setWaterLevel(node_y(getNode("SUNTEMPLE_GEAR3")))
H A Dnode_suntemple_gear2.lua39 setWaterLevel(lvl, v.t)
42 setWaterLevel(node_y(node), v.t)
H A Dnode_suntemple_gear1.lua39 setWaterLevel(lvl, v.t)
42 setWaterLevel(node_y(node), v.t)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dsunworm.lua311 setWaterLevel(getWaterLevel() + 100*dt)
317 setWaterLevel(node_y(v.waterLevelMax))
327 setWaterLevel(getWaterLevel() - 120*dt)
329 setWaterLevel(node_y(v.waterLevelMin))
488 setWaterLevel(node_y(node), 0.1)
H A Dcrystalholder.lua31 v.setWaterLevel = false
68 if not v.setWaterLevel then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/
H A Dnode_testwheel.lua28 setWaterLevel(entity_y(getNaija()), 2)
H A Dnode_waterleveltest.lua32 setWaterLevel(v.oldWaterLevel + v.waterLevelCounter)
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dwater.cpp333 void setWaterLevel(float waterLevel) in setWaterLevel() function in MWRender::Refraction
418 void setWaterLevel(float waterLevel) in setWaterLevel() function in MWRender::Reflection
547 mReflection->setWaterLevel(mTop); in updateWaterMaterial()
556 mRefraction->setWaterLevel(mTop); in updateWaterMaterial()
760 mReflection->setWaterLevel(mTop); in setHeight()
762 mRefraction->setWaterLevel(mTop); in setHeight()
H A Dsky.cpp428 void setWaterLevel(float waterLevel) in setWaterLevel() function in MWRender::UnderwaterSwitchCallback
1898 mUnderwaterSwitch->setWaterLevel(height); in setWaterHeight()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwscript/
H A Dcellextensions.cpp222 cell->setWaterLevel (level); in execute()
245 cell->setWaterLevel (cell->getWaterLevel()+level); in execute()
/dports/java/icedtea-web/icedtea-web-1.6.2/netx/net/sourceforge/jnlp/splashscreen/impls/
H A DDefaultSplashScreens2012Commons.java121 painter.setWaterLevel(done); in setPercentage()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_snapshot.h198 void setWaterLevel(int val) in setWaterLevel() function
420 void setWaterLevel(int val) in setWaterLevel() function
422 mActorSnap.setWaterLevel(val); in setWaterLevel()
H A Dp_snapshot.cpp141 setWaterLevel(other.mWaterLevel); in merge()
/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/
H A Djj1levelplayer.cpp601 level->setWaterLevel(gridY + 1); in takeEvent()
793 level->setWaterLevel(gridY + 1); in touchEvent()
/dports/games/openjazz/openjazz-20190106/src/jj2level/
H A Djj2level.h237 void setWaterLevel (int gridY, bool instant);
H A Djj2level.cpp322 void JJ2Level::setWaterLevel (int gridY, bool instant) { in setWaterLevel() function in JJ2Level
/dports/games/openjazz/openjazz-20190106/src/jj1level/
H A Djj1level.h249 void setWaterLevel (unsigned char gridY);
H A Djj1level.cpp539 void JJ1Level::setWaterLevel (unsigned char gridY) { in setWaterLevel() function in JJ1Level
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dcellstore.hpp255 void setWaterLevel (float level);
H A Dcellstore.cpp501 void CellStore::setWaterLevel (float level) in setWaterLevel() function in MWWorld::CellStore
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMEnvFog.h283 void setWaterLevel(double wlv) in setWaterLevel() function
/dports/games/openjazz/openjazz-20190106/src/jj2level/jj2levelplayer/
H A Djj2levelplayerframe.cpp206 jj2Level->setWaterLevel(nextMod->properties & 0xFF, nextMod->properties & 0x100); in modify()
/dports/java/icedtea-web/icedtea-web-1.6.2/netx/net/sourceforge/jnlp/splashscreen/impls/defaultsplashscreen2012/
H A DBasePainter.java556 public void setWaterLevel(int level) { in setWaterLevel() method in BasePainter
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dcl_main.cpp2081 newsnapshot.setWaterLevel(waterlevel); in CL_UpdateLocalPlayer()

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