/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/ |
H A D | node_sunwormcavebrain.lua | 49 setWaterLevel(node_y(getNode("ENDWATERLEVEL"))) 54 setWaterLevel(node_y(v.h1), 2) 68 setWaterLevel(node_y(v.h1), 2) 70 setWaterLevel(node_y(v.h2), 2)
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H A D | map_suntemple.lua | 25 setWaterLevel(node_y(getNode("SUNTEMPLE_GEAR1"))) 27 setWaterLevel(node_y(getNode("SUNTEMPLE_GEAR2"))) 29 setWaterLevel(node_y(getNode("SUNTEMPLE_GEAR3")))
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H A D | node_suntemple_gear2.lua | 39 setWaterLevel(lvl, v.t) 42 setWaterLevel(node_y(node), v.t)
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H A D | node_suntemple_gear1.lua | 39 setWaterLevel(lvl, v.t) 42 setWaterLevel(node_y(node), v.t)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | sunworm.lua | 311 setWaterLevel(getWaterLevel() + 100*dt) 317 setWaterLevel(node_y(v.waterLevelMax)) 327 setWaterLevel(getWaterLevel() - 120*dt) 329 setWaterLevel(node_y(v.waterLevelMin)) 488 setWaterLevel(node_y(node), 0.1)
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H A D | crystalholder.lua | 31 v.setWaterLevel = false 68 if not v.setWaterLevel then
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/ |
H A D | node_testwheel.lua | 28 setWaterLevel(entity_y(getNaija()), 2)
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H A D | node_waterleveltest.lua | 32 setWaterLevel(v.oldWaterLevel + v.waterLevelCounter)
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | water.cpp | 333 void setWaterLevel(float waterLevel) in setWaterLevel() function in MWRender::Refraction 418 void setWaterLevel(float waterLevel) in setWaterLevel() function in MWRender::Reflection 547 mReflection->setWaterLevel(mTop); in updateWaterMaterial() 556 mRefraction->setWaterLevel(mTop); in updateWaterMaterial() 760 mReflection->setWaterLevel(mTop); in setHeight() 762 mRefraction->setWaterLevel(mTop); in setHeight()
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H A D | sky.cpp | 428 void setWaterLevel(float waterLevel) in setWaterLevel() function in MWRender::UnderwaterSwitchCallback 1898 mUnderwaterSwitch->setWaterLevel(height); in setWaterHeight()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwscript/ |
H A D | cellextensions.cpp | 222 cell->setWaterLevel (level); in execute() 245 cell->setWaterLevel (cell->getWaterLevel()+level); in execute()
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/dports/java/icedtea-web/icedtea-web-1.6.2/netx/net/sourceforge/jnlp/splashscreen/impls/ |
H A D | DefaultSplashScreens2012Commons.java | 121 painter.setWaterLevel(done); in setPercentage()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_snapshot.h | 198 void setWaterLevel(int val) in setWaterLevel() function 420 void setWaterLevel(int val) in setWaterLevel() function 422 mActorSnap.setWaterLevel(val); in setWaterLevel()
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H A D | p_snapshot.cpp | 141 setWaterLevel(other.mWaterLevel); in merge()
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/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/ |
H A D | jj1levelplayer.cpp | 601 level->setWaterLevel(gridY + 1); in takeEvent() 793 level->setWaterLevel(gridY + 1); in touchEvent()
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/dports/games/openjazz/openjazz-20190106/src/jj2level/ |
H A D | jj2level.h | 237 void setWaterLevel (int gridY, bool instant);
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H A D | jj2level.cpp | 322 void JJ2Level::setWaterLevel (int gridY, bool instant) { in setWaterLevel() function in JJ2Level
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/dports/games/openjazz/openjazz-20190106/src/jj1level/ |
H A D | jj1level.h | 249 void setWaterLevel (unsigned char gridY);
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H A D | jj1level.cpp | 539 void JJ1Level::setWaterLevel (unsigned char gridY) { in setWaterLevel() function in JJ1Level
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | cellstore.hpp | 255 void setWaterLevel (float level);
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H A D | cellstore.cpp | 501 void CellStore::setWaterLevel (float level) in setWaterLevel() function in MWWorld::CellStore
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMEnvFog.h | 283 void setWaterLevel(double wlv) in setWaterLevel() function
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/dports/games/openjazz/openjazz-20190106/src/jj2level/jj2levelplayer/ |
H A D | jj2levelplayerframe.cpp | 206 jj2Level->setWaterLevel(nextMod->properties & 0xFF, nextMod->properties & 0x100); in modify()
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/dports/java/icedtea-web/icedtea-web-1.6.2/netx/net/sourceforge/jnlp/splashscreen/impls/defaultsplashscreen2012/ |
H A D | BasePainter.java | 556 public void setWaterLevel(int level) { in setWaterLevel() method in BasePainter
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | cl_main.cpp | 2081 newsnapshot.setWaterLevel(waterlevel); in CL_UpdateLocalPlayer()
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