Searched refs:setWorldPaused (Results 1 – 4 of 4) sorted by relevance
291 dsq->game->setWorldPaused(false); in stop()
1005 void setWorldPaused(bool b) { worldPaused = b; } in setWorldPaused() function
2039 dsq->game->setWorldPaused(true); in shiftWorlds()2044 dsq->game->setWorldPaused(false); in shiftWorlds()
3006 luaFunc(setWorldPaused) in luaFunc() argument3008 dsq->game->setWorldPaused(getBool(L, 1)); in luaFunc()9430 luaRegister(setWorldPaused),