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Searched refs:setWorldPaused (Results 1 – 4 of 4) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DMod.cpp291 dsq->game->setWorldPaused(false); in stop()
H A DGame.h1005 void setWorldPaused(bool b) { worldPaused = b; } in setWorldPaused() function
H A DContinuity.cpp2039 dsq->game->setWorldPaused(true); in shiftWorlds()
2044 dsq->game->setWorldPaused(false); in shiftWorlds()
H A DScriptInterface.cpp3006 luaFunc(setWorldPaused) in luaFunc() argument
3008 dsq->game->setWorldPaused(getBool(L, 1)); in luaFunc()
9430 luaRegister(setWorldPaused),