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Searched refs:set_animation_stopped_normal (Results 1 – 8 of 8) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DFrozenState.cpp41 get_sprites().set_animation_stopped_normal(); in start()
H A DFallingState.cpp58 get_sprites().set_animation_stopped_normal(); in stop()
H A DFreeState.cpp204 get_sprites().set_animation_stopped_normal(); in set_animation_stopped()
H A DBackToSolidGroundState.cpp144 get_sprites().set_animation_stopped_normal(); in update()
H A DPlayerMovementState.cpp118 get_sprites().set_animation_stopped_normal(); in stop()
H A DSwordSwingingState.cpp94 hero.get_hero_sprites().set_animation_stopped_normal(); in update()
H A DHeroSprites.cpp973 void HeroSprites::set_animation_stopped_normal() { in set_animation_stopped_normal() function in Solarus::HeroSprites
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DHeroSprites.h95 void set_animation_stopped_normal();