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Searched refs:set_animations (Results 1 – 3 of 3) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dtextmaps.c65 uchar set_animations(short start, short frames, uchar *anim_used);
83 uchar set_animations(short start, short frames, uchar *anim_used) { in set_animations() function
114 … rv = set_animations(d & TPOLY_INDEX_MASK, objBigstuffs[osid].cosmetic_value, anim_used); in load_small_texturemaps()
116 … rv |= set_animations((d >> 16) & TPOLY_INDEX_MASK, objBigstuffs[osid].cosmetic_value, anim_used); in load_small_texturemaps()
127 … rv = (char)set_animations(d & TPOLY_INDEX_MASK, objSmallstuffs[osid].cosmetic_value, anim_used); in load_small_texturemaps()
130 …(char)set_animations((d >> 16) & TPOLY_INDEX_MASK, objSmallstuffs[osid].cosmetic_value, anim_used); in load_small_texturemaps()
/dports/audio/guitarix-lv2/guitarix-0.43.1/src/headers/
H A Dgx_main_window.h890 void set_animations();
/dports/audio/guitarix-lv2/guitarix-0.43.1/src/gx_head/gui/
H A Dgx_main_window.cpp1559 void MainWindow::set_animations() { in set_animations() function in MainWindow
1834 sigc::mem_fun(this, &MainWindow::set_animations)); in create_actions()