Searched refs:set_battle (Results 1 – 3 of 3) sorted by relevance
88 first_->set_battle(game, this); in init()92 second_->set_battle(game, this); in init()98 first_->set_battle(dynamic_cast<Game&>(egbase), nullptr); in cleanup()102 second_->set_battle(dynamic_cast<Game&>(egbase), nullptr); in cleanup()115 soldier.set_battle(game, nullptr); in cancel()118 soldier.set_battle(game, nullptr); in cancel()
306 void set_battle(Game&, Battle*);
768 void Soldier::set_battle(Game& game, Battle* const battle) { in set_battle() function in Widelands::Soldier