Searched refs:set_blend_point_position (Results 1 – 8 of 8) sorted by relevance
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | animation_blend_space_1d.h | 76 void set_blend_point_position(int p_point, float p_position);
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H A D | animation_blend_space_1d.cpp | 61 …"set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position); in _bind_methods() 127 void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) { in set_blend_point_position() function in AnimationNodeBlendSpace1D
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H A D | animation_blend_space_2d.h | 101 void set_blend_point_position(int p_point, const Vector2 &p_position);
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H A D | animation_blend_space_2d.cpp | 88 void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) { in set_blend_point_position() function in AnimationNodeBlendSpace2D 605 …"set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | animation_blend_space_1d.h | 76 void set_blend_point_position(int p_point, float p_position);
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H A D | animation_blend_space_1d.cpp | 61 …"set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position); in _bind_methods() 127 void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) { in set_blend_point_position() function in AnimationNodeBlendSpace1D
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H A D | animation_blend_space_2d.h | 101 void set_blend_point_position(int p_point, const Vector2 &p_position);
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H A D | animation_blend_space_2d.cpp | 88 void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) { in set_blend_point_position() function in AnimationNodeBlendSpace2D 605 …"set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position); in _bind_methods()
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