/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | s_nature.lua | 85 set_blind(Ind, 0) 101 set_blind(Ind, 0) 116 set_blind(Ind, 0)
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H A D | p_curing.lua | 198 set_blind(Ind, 0) 208 set_blind(Ind, 0)
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H A D | s_meta.lua | 65 set_blind(Ind, 0)
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H A D | cblue.lua | 24 set_blind(p, 0)
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | use-obj.c | 35 if (set_blind(p_ptr, p_ptr->blind + randint0(200) + 200)) in eat_food() 147 if (set_blind(p_ptr, 0)) *ident = TRUE; in eat_food() 486 if (set_blind(p_ptr, 0)) *ident = TRUE; in quaff_potion() 495 if (set_blind(p_ptr, 0)) *ident = TRUE; in quaff_potion() 504 if (set_blind(p_ptr, 0)) *ident = TRUE; in quaff_potion() 515 if (set_blind(p_ptr, 0)) *ident = TRUE; in quaff_potion() 526 if (set_blind(p_ptr, 0)) *ident = TRUE; in quaff_potion() 539 (void)set_blind(p_ptr, 0); in quaff_potion() 737 (void)set_blind(p_ptr, p_ptr->blind + 3 + randint1(5)); in read_scroll() 1222 if (set_blind(p_ptr, 0)) *ident = TRUE; in use_staff() [all …]
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H A D | melee1.c | 900 if (set_blind(p_ptr, p_ptr->blind + 10 + randint1(rlev))) in make_attack_normal()
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H A D | melee2.c | 1136 (void)set_blind(p_ptr, p_ptr->blind + 8 + randint0(8)); in make_attack_spell() 1388 (void)set_blind(p_ptr, 12 + randint0(4)); in make_attack_spell()
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H A D | spells1.c | 3854 (void)set_blind(p_ptr, p_ptr->blind + randint1(5) + 2); in project_p() 3868 (void)set_blind(p_ptr, p_ptr->blind + randint1(5) + 2); in project_p()
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H A D | dungeon.c | 1334 (void)set_blind(p_ptr, p_ptr->blind - 1); in process_player_end()
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H A D | cmd1.c | 1155 (void)set_blind(p_ptr, p_ptr->blind + randint0(50) + 25); in hit_trap()
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H A D | externs.h | 1085 extern bool set_blind(player_type *p_ptr, int v);
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H A D | xtra2.c | 90 bool set_blind(player_type *p_ptr, int v) in set_blind() function 2810 if (p_ptr->blind) (void)set_blind(p_ptr, 0); in player_death()
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H A D | spells2.c | 3678 (void)set_blind(p_ptr, p_ptr->blind + 10 + randint1(10)); in destroy_area()
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/dports/math/cgal/CGAL-5.3/include/CGAL/ |
H A D | Constrained_Delaunay_triangulation_face_base_2.h | 95 void set_blind(const bool b){ m_blind = b; } in set_blind() function
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H A D | Constrained_voronoi_diagram_2.h | 202 f->set_blind(blind); in tag_all_faces_blind() 235 f->set_blind(true); in tag_face_blind()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | cmd6.c | 199 if (set_blind(Ind, 0)) ident = TRUE; in eat_food() 213 if (set_blind(Ind, 0)) ident = TRUE; in eat_food() 783 if (set_blind(Ind, 0)) ident = TRUE; in quaff_potion() 788 if (set_blind(Ind, 0)) ident = TRUE; in quaff_potion() 794 if (set_blind(Ind, 0)) ident = TRUE; in quaff_potion() 802 if (set_blind(Ind, 0)) ident = TRUE; in quaff_potion() 810 if (set_blind(Ind, 0)) ident = TRUE; in quaff_potion() 822 (void)set_blind(Ind, 0); in quaff_potion() 963 if (set_blind(Ind, 0)) ident = TRUE; in quaff_potion() 3062 if (set_blind(Ind, 0)) ident = TRUE; [all …]
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H A D | bldg.c | 769 set_blind(Ind, 0); in inn_comm() 1835 set_blind(Ind, 0); in bldg_process_command() 1849 set_blind(Ind, 0); in bldg_process_command()
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H A D | melee1.c | 1760 if (set_blind(Ind, p_ptr->blind + 10 + randint(rlev))) 2747 if (set_blind(Ind, p_ptr->blind + 10 + randint(rlev)))
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H A D | spells1.c | 9252 (void)set_blind(Ind, p_ptr->blind + randint(5) + 2); 9265 (void)set_blind(Ind, p_ptr->blind + randint(5) + 2); 9406 (void)set_blind(Ind, p_ptr->blind + randint(5) + 2); 9572 if (!blind && !p_ptr->resist_blind) (void)set_blind(Ind, p_ptr->blind + randint(5) + 2); 9787 (void)set_blind(Ind, 0); 9981 (void)set_blind(Ind, 0); 10237 (void)set_blind(Ind, dam);
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H A D | spells.pre | 117 extern bool set_blind(int Ind, int v);
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H A D | runecraft.c | 1014 …if (p_ptr->suscep_lite && !p_ptr->resist_lite && !p_ptr->resist_blind) (void)set_blind(Ind, p_ptr-… in cast_rune_spell()
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H A D | xtra2.c | 1267 bool set_blind(int Ind, int v) { in set_blind() function 6671 if (p_ptr->blind) (void)set_blind(Ind, 0); 6931 if (p_ptr->blind) (void)set_blind(Ind, 0); 7717 if (p_ptr->blind) (void)set_blind(Ind, 0);
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H A D | melee2.c | 2761 (void)set_blind(Ind, p_ptr->blind + 8 + rand_int(8)); 3090 (void)set_blind(Ind, 12 + rand_int(4));
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/dports/games/zangband/zangband/src/ |
H A D | effects.c | 18 static bool set_blind(int v) in set_blind() function 83 return(set_blind(p_ptr->tim.blind + v)); in inc_blind() 91 return(set_blind(0)); in clear_blind()
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 681 extern bool set_blind(int Ind, int v);
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