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Searched refs:set_follow_playhead (Results 1 – 6 of 6) sorted by relevance

/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/
H A Deditor_summary.cc504 _editor->set_follow_playhead (false); in on_button_press_event()
528 _editor->set_follow_playhead (false); in on_button_press_event()
763 _editor->set_follow_playhead (_old_follow_playhead, false); in on_button_release_event()
H A Dpublic_editor.h315 virtual void set_follow_playhead (bool yn, bool catch_up = true) = 0;
H A Deditor.cc2410 set_follow_playhead (yn); in set_state()
3988 set_follow_playhead (tact->get_active()); in toggle_follow_playhead()
3995 Editor::set_follow_playhead (bool yn, bool catch_up) in set_follow_playhead() function in Editor
H A Dluainstance.cc969 .addFunction ("set_follow_playhead", &PublicEditor::set_follow_playhead) in register_classes()
H A Deditor_drag.cc121 _editor->set_follow_playhead (_old_follow_playhead, false); in abort()
160 _editor->set_follow_playhead (false); in start_grab()
201 _editor->set_follow_playhead (_old_follow_playhead, false); in end_grab()
H A Deditor.h375 void set_follow_playhead (bool yn, bool catch_up = true);