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Searched refs:set_in_script (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dobj.h174 void set_in_script(bool flag);
H A Dobj.cpp139 void Obj::set_in_script(bool flag) { in set_in_script() function in Ultima::Nuvie::Obj
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript.cpp1664 obj->set_in_script(true); // mark as being used by script engine. in nscript_inc_obj_ref_count()
1690 obj->set_in_script(false); //nolonger being referenced by the script engine. in nscript_dec_obj_ref_count()