/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | shader_editor_plugin.cpp | 224 get_text_edit()->set_line_as_marked(i, false); in _validate_script() 225 get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true); in _validate_script() 229 get_text_edit()->set_line_as_marked(i, false); in _validate_script()
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H A D | visual_shader_editor_plugin.cpp | 2206 preview_text->set_line_as_marked(i, false); in _update_preview() 2209 preview_text->set_line_as_marked(sl.get_error_line() - 1, true); in _update_preview()
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H A D | script_text_editor.cpp | 655 te->set_line_as_marked(i, line == i); in _validate_script()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | shader_editor_plugin.cpp | 224 get_text_edit()->set_line_as_marked(i, false); in _validate_script() 225 get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true); in _validate_script() 229 get_text_edit()->set_line_as_marked(i, false); in _validate_script()
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H A D | visual_shader_editor_plugin.cpp | 2206 preview_text->set_line_as_marked(i, false); in _update_preview() 2209 preview_text->set_line_as_marked(sl.get_error_line() - 1, true); in _update_preview()
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H A D | script_text_editor.cpp | 655 te->set_line_as_marked(i, line == i); in _validate_script()
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | shader_editor_plugin.cpp | 148 get_text_edit()->set_line_as_marked(line, true); in _validate_script() 152 get_text_edit()->set_line_as_marked(i, false); in _validate_script()
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H A D | script_editor_plugin.cpp | 482 te->set_line_as_marked(i, line == i); in _validate_script()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | shader_editor_plugin.cpp | 148 get_text_edit()->set_line_as_marked(line, true); in _validate_script() 152 get_text_edit()->set_line_as_marked(i, false); in _validate_script()
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H A D | script_editor_plugin.cpp | 482 te->set_line_as_marked(i, line == i); in _validate_script()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | text_edit.h | 379 void set_line_as_marked(int p_line, bool p_marked);
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H A D | text_edit.cpp | 3752 void TextEdit::set_line_as_marked(int p_line, bool p_marked) { function in TextEdit
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | text_edit.h | 379 void set_line_as_marked(int p_line, bool p_marked);
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H A D | text_edit.cpp | 3752 void TextEdit::set_line_as_marked(int p_line, bool p_marked) { function in TextEdit
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | text_edit.h | 594 void set_line_as_marked(int p_line, bool p_marked);
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H A D | text_edit.cpp | 5624 void TextEdit::set_line_as_marked(int p_line, bool p_marked) { function in TextEdit
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | text_edit.h | 594 void set_line_as_marked(int p_line, bool p_marked);
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H A D | text_edit.cpp | 5624 void TextEdit::set_line_as_marked(int p_line, bool p_marked) { function in TextEdit
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