/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | animate.h | 72 set_looping(); // To avoid including sfxinf.h. in Shape_sfx() 81 void set_looping();
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H A D | animate.cc | 171 inline void Shape_sfx::set_looping( in set_looping() function in Shape_sfx
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/audio/ |
H A D | sound_source.hpp | 35 virtual void set_looping(bool looping) = 0;
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H A D | dummy_sound_source.cpp | 47 virtual void set_looping(bool ) override in set_looping() function in DummySoundSource
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H A D | openal_sound_source.hpp | 36 virtual void set_looping(bool looping) override;
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H A D | stream_sound_source.hpp | 39 virtual void set_looping(bool looping_) override { m_looping = looping_; } in set_looping() function in StreamSoundSource
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H A D | openal_sound_source.cpp | 126 OpenALSoundSource::set_looping(bool looping) in set_looping() function in OpenALSoundSource
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H A D | sound_manager.cpp | 321 newmusic->set_looping(true); in play_music()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/ |
H A D | haywire.cpp | 249 ticking->set_looping(true); in start_exploding() 254 grunting->set_looping(true); in start_exploding()
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H A D | dart.cpp | 75 sound_source->set_looping(true); in activate()
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H A D | flame.cpp | 90 sound_source->set_looping(true); in activate()
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H A D | treewillowisp.cpp | 59 sound_source->set_looping(true); in activate()
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H A D | bomb.cpp | 35 ticking->set_looping(true); in Bomb()
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H A D | goldbomb.cpp | 124 ticking->set_looping(true); in collision_squished()
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H A D | willowisp.cpp | 187 m_sound_source->set_looping(true); in activate()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/audio/ |
H A D | sound.h | 124 void set_looping(bool looping);
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H A D | sound.cpp | 41 void Sound::set_looping(bool looping) { in set_looping() function in openage::audio::Sound
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/dports/audio/lewton/lewton-0.10.2/cargo-crates/alto-3.0.4/examples/ |
H A D | sine.rs | 44 src.set_looping(true); in main()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | ambient_sound.cpp | 151 sound_source->set_looping(true); in start_playing()
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/dports/devel/aarch64-none-elf-gcc/gcc-8.4.0/gcc/go/gofrontend/ |
H A D | gogo.h | 2972 set_looping() in set_looping() function
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/dports/lang/gcc9/gcc-9.4.0/gcc/go/gofrontend/ |
H A D | gogo.h | 3032 set_looping() in set_looping() function
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/dports/devel/arm-none-eabi-gcc/gcc-8.4.0/gcc/go/gofrontend/ |
H A D | gogo.h | 2972 set_looping() in set_looping() function
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/dports/devel/avr-gcc/gcc-10.2.0/gcc/go/gofrontend/ |
H A D | gogo.h | 3155 set_looping() in set_looping() function
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/dports/devel/riscv64-gcc/gcc-8.3.0/gcc/go/gofrontend/ |
H A D | gogo.h | 2972 set_looping() in set_looping() function
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/dports/lang/gcc10-devel/gcc-10-20211008/gcc/go/gofrontend/ |
H A D | gogo.h | 3155 set_looping() in set_looping() function
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