/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | u6_actor.h | 88 void set_paralyzed(bool paralyzed) override;
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H A D | actor.h | 512 virtual void set_paralyzed(bool paralyzed) { in set_paralyzed() function
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H A D | u6_actor.cpp | 779 void U6Actor::set_paralyzed(bool paralyzed) { in set_paralyzed() function in Ultima::Nuvie::U6Actor
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H A D | actor.cpp | 1956 set_paralyzed(false); in cure()
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/dports/games/zangband/zangband/src/ |
H A D | effects.c | 307 static bool set_paralyzed(int v) in set_paralyzed() function 362 return(set_paralyzed(p_ptr->tim.paralyzed + v)); in inc_paralyzed() 371 return(set_paralyzed(0)); in clear_paralyzed()
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | use-obj.c | 83 if (set_paralyzed(p_ptr, p_ptr->paralyzed + randint0(10) + 10)) in eat_food() 267 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + 4); in quaff_potion() 312 if (set_paralyzed(p_ptr, p_ptr->paralyzed + randint0(4) + 4)) in quaff_potion()
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H A D | cmd5.c | 685 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(5 * oops + 1)); in do_cmd_cast_fin()
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H A D | dungeon.c | 1275 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + 1 + randint0(5)); in process_player_end() 1352 (void)set_paralyzed(p_ptr, p_ptr->paralyzed - 1); in process_player_end()
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H A D | melee1.c | 980 if (set_paralyzed(p_ptr, p_ptr->paralyzed + 3 + randint1(rlev))) in make_attack_normal()
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H A D | melee2.c | 1144 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint0(4) + 4); in make_attack_spell() 1456 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint0(4) + 4); in make_attack_spell()
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H A D | cmd2.c | 415 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + 10 + randint1(20)); in chest_trap() 2542 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + 2 + randint0(2)); in do_cmd_bash_aux()
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H A D | cmd1.c | 1185 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint0(10) + 5); in hit_trap()
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H A D | externs.h | 1089 extern bool set_paralyzed(player_type *p_ptr, int v);
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H A D | xtra2.c | 321 bool set_paralyzed(player_type *p_ptr, int v) in set_paralyzed() function 2811 if (p_ptr->paralyzed) (void)set_paralyzed(p_ptr, 0); in player_death()
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H A D | spells1.c | 4048 else set_paralyzed(p_ptr, p_ptr->paralyzed + 1 + randint1(6)); in project_p()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | cmd5.c | 735 (void)set_paralyzed(Ind, p_ptr->paralyzed + randint(5 * oops + 1)); in do_mimic_power() 1212 (void)set_paralyzed(Ind, p_ptr->paralyzed + randint(5 * oops + 1)); in do_mimic_power_aux()
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H A D | cmd6.c | 153 if (set_paralyzed(Ind, p_ptr->paralyzed + rand_int(10) + 10)) in eat_food() 313 set_paralyzed(Ind, p_ptr->paralyzed + 10 + randint(10)); in eat_food() 334 (void)set_paralyzed(Ind, p_ptr->paralyzed + 4); in eat_food() 386 set_paralyzed(Ind, p_ptr->paralyzed + 10 + randint(10)); in eat_food() 407 (void)set_paralyzed(Ind, p_ptr->paralyzed + 4); in eat_food() 627 (void)set_paralyzed(Ind, p_ptr->paralyzed + 4); in quaff_potion() 657 if (set_paralyzed(Ind, p_ptr->paralyzed + rand_int(4) + 4)) ident = TRUE; in quaff_potion()
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H A D | spells.pre | 121 extern bool set_paralyzed(int Ind, int v);
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H A D | xtra2.c | 486 if (!rand_int(5)) set_paralyzed(Ind, p_ptr->paralyzed + 1); in set_biofeedback() 1518 bool set_paralyzed(int Ind, int v) { in set_paralyzed() function 6672 if (p_ptr->paralyzed) (void)set_paralyzed(Ind, 0); 6932 if (p_ptr->paralyzed) (void)set_paralyzed(Ind, 0); 7718 if (p_ptr->paralyzed) (void)set_paralyzed(Ind, 0);
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H A D | traps.c | 713 (void)set_paralyzed(Ind, p_ptr->paralyzed + rand_int(10) + 10); in player_activate_trap_type() 799 (void)set_paralyzed(Ind, p_ptr->paralyzed + rand_int(3) + 3); in player_activate_trap_type()
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H A D | melee1.c | 1892 if (set_paralyzed(Ind, p_ptr->paralyzed + 3 + randint(rlev)))
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H A D | dungeon.c | 4028 (void)set_paralyzed(Ind, p_ptr->paralyzed + 1 + rand_int(5)); 4262 (void)set_paralyzed(Ind, p_ptr->paralyzed - 1 - minus_health); 4679 (void)set_paralyzed(Ind, p_ptr->paralyzed + rand_int(10) + 10);
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 685 extern bool set_paralyzed(int Ind, int v);
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/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | cblue.lua | 26 set_paralyzed(p, 0)
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script_actor.cpp | 782 actor->set_paralyzed((bool)lua_toboolean(L, 3)); in nscript_actor_set_paralyzed_flag()
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