/dports/games/widelands/widelands-build21/src/network/ |
H A D | network_player_settings_backend.cc | 24 void NetworkPlayerSettingsBackend::set_player_state(PlayerSlot id, PlayerSettings::State state) { in set_player_state() function in NetworkPlayerSettingsBackend 28 s->set_player_state(id, state); in set_player_state()
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H A D | network_player_settings_backend.h | 30 void set_player_state(PlayerSlot id, PlayerSettings::State state);
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H A D | gameclient.h | 83 void set_player_state(uint8_t number, PlayerSettings::State state) override;
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H A D | gamehost.cc | 126 void set_player_state(uint8_t number, PlayerSettings::State const state) override { in set_player_state() function 130 host_->set_player_state(number, state); in set_player_state() 593 set_player_state(playernumber, PlayerSettings::State::kComputer); in replace_client_with_ai() 1146 void GameHost::set_player_state(uint8_t const number, in set_player_state() function in GameHost 1209 set_player_state(i, PlayerSettings::State::kClosed, host); in set_player_state() 1425 set_player_state(old, PlayerSettings::State::kOpen); in switch_to_player() 1433 set_player_state(number, PlayerSettings::State::kHuman); in switch_to_player() 2400 set_player_state(number, PlayerSettings::State::kOpen); in disconnect_player_controller()
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H A D | gamehost.h | 75 void set_player_state(uint8_t number, PlayerSettings::State state, bool host = false);
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H A D | gameclient.cc | 388 void GameClient::set_player_state(uint8_t, PlayerSettings::State) { in set_player_state() function in GameClient
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/dports/games/widelands/widelands-build21/src/ui_fsmenu/ |
H A D | launch_mpg.cc | 482 settings_->set_player_state(i, PlayerSettings::State::kComputer); in set_scenario_values() 486 settings_->set_player_state(i, PlayerSettings::State::kOpen); in set_scenario_values() 523 settings_->set_player_state(i - 1, PlayerSettings::State::kClosed); in load_previous_playerdata() 534 settings_->set_player_state(i - 1, PlayerSettings::State::kOpen); in load_previous_playerdata() 537 settings_->set_player_state(i - 1, PlayerSettings::State::kComputer); in load_previous_playerdata()
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H A D | launch_spg.cc | 350 settings_->set_player_state(0, PlayerSettings::State::kClosed); in safe_place_for_host() 351 settings_->set_player_state(0, PlayerSettings::State::kOpen); in safe_place_for_host()
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/dports/games/widelands/widelands-build21/src/logic/ |
H A D | single_player_game_settings_provider.h | 49 void set_player_state(uint8_t const number, PlayerSettings::State state) override;
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H A D | game_settings.h | 205 virtual void set_player_state(uint8_t number, PlayerSettings::State) = 0;
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H A D | single_player_game_settings_provider.cc | 113 void SinglePlayerGameSettingsProvider::set_player_state(uint8_t const number, in set_player_state() function in SinglePlayerGameSettingsProvider
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | playerdescrgroup.cc | 200 d->settings->set_player_state(d->plnum, PlayerSettings::State::kComputer); in enable_player() 204 d->settings->set_player_state(d->plnum, PlayerSettings::State::kClosed); in enable_player()
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H A D | multiplayersetupgroup.cc | 338 n->set_player_state(id_, state); in set_type() 625 n->set_player_state(slot, settings.players[slot].state); in update()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/fuchsia/engine/browser/ |
H A D | media_player_impl.cc | 174 status.set_player_state(SessionStateToPlayerState(info->state)); in MediaSessionInfoChanged()
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/dports/audio/hvl2wav/hivelytracker-8296a50/ |
H A D | replay.c | 4095 static void set_player_state(uint32 newstate) in set_player_state() function 4133 set_player_state(STS_IDLE); in rp_send_command() 4159 set_player_state(STS_IDLE); in rp_send_command() 4177 set_player_state(STS_IDLE); in rp_send_command() 4189 set_player_state(STS_IDLE); in rp_send_command()
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