Searched refs:set_recalc (Results 1 – 3 of 3) sorted by relevance
141 shader_map.set_recalc(b_mat); in sync_recalc()146 shader_map.set_recalc(b_light); in sync_recalc()156 object_map.set_recalc(b_ob); in sync_recalc()165 object_map.set_recalc(b_ob); in sync_recalc()171 geometry_map.set_recalc(key); in sync_recalc()178 particle_system_map.set_recalc(b_ob); in sync_recalc()185 object_map.set_recalc(b_ob); in sync_recalc()186 light_map.set_recalc(b_ob); in sync_recalc()190 light_map.set_recalc(b_ob); in sync_recalc()198 geometry_map.set_recalc(b_mesh); in sync_recalc()[all …]
69 void set_recalc(const BL::ID &id) in set_recalc() function74 void set_recalc(void *id_ptr) in set_recalc() function
202 light_map.set_recalc(b_world); in sync_background_light()