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Searched refs:set_sfx_volume (Results 1 – 7 of 7) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h35 bool (*set_sfx_volume)(float gain); member
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/
H A Dsound_manager.h98 void set_sfx_volume(uint8 val) { in set_sfx_volume() function
/dports/games/bstone/bstone-1.1.9/src/
H A Did_sd.cpp476 mixer.set_sfx_volume(static_cast<float>(volume) / ::sd_max_volume); in sd_set_sfx_volume()
H A Dbstone_audio_mixer.h136 bool set_sfx_volume(
H A Dbstone_audio_mixer.cpp509 bool AudioMixer::set_sfx_volume( in set_sfx_volume() function in bstone::AudioMixer
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/
H A Dnuvie.cpp247 _soundManager->set_sfx_volume(ConfMan.hasKey("sfx_volume") ? in syncSoundSettings()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/menus/
H A Daudio_dialog.cpp245 sm->set_sfx_volume(sfxVol); in callback()