Searched refs:set_terrain_view (Results 1 – 6 of 6) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | side.c | 1658 set_terrain_view(recipient, x, y, terrain_view(sender, x, y)); in reveal_side() 3429 set_terrain_view(side, x, y, buildtview(terrain_at(x, y))); in see_cell() 3706 set_terrain_view(side, x, y, newtview); in see_exact() 4370 set_terrain_view(tmpside, x, y, rawval); in fn_set_terrain_view() 4481 set_terrain_view(tmpside, x, y, tview); in paint_view_1()
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H A D | init.c | 1790 set_terrain_view(side, x, y, UNSEEN); in init_all_views() 1839 set_terrain_view(tmpside, x, y, buildtview(terrain_at(x, y))); in init_view_cell()
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H A D | side.h | 448 #define set_terrain_view(s,x,y,v) \ macro
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H A D | world.c | 699 set_terrain_view(side, x, y, newview); in change_terrain_type()
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H A D | combat.c | 2630 set_terrain_view(newside, x, y, in capture_unit_2()
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H A D | unit.c | 1927 set_terrain_view(side, x1, y1, in glimpse_adjacent_terrain()
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