Home
last modified time | relevance | path

Searched refs:set_terrain_view (Results 1 – 6 of 6) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dside.c1658 set_terrain_view(recipient, x, y, terrain_view(sender, x, y)); in reveal_side()
3429 set_terrain_view(side, x, y, buildtview(terrain_at(x, y))); in see_cell()
3706 set_terrain_view(side, x, y, newtview); in see_exact()
4370 set_terrain_view(tmpside, x, y, rawval); in fn_set_terrain_view()
4481 set_terrain_view(tmpside, x, y, tview); in paint_view_1()
H A Dinit.c1790 set_terrain_view(side, x, y, UNSEEN); in init_all_views()
1839 set_terrain_view(tmpside, x, y, buildtview(terrain_at(x, y))); in init_view_cell()
H A Dside.h448 #define set_terrain_view(s,x,y,v) \ macro
H A Dworld.c699 set_terrain_view(side, x, y, newview); in change_terrain_type()
H A Dcombat.c2630 set_terrain_view(newside, x, y, in capture_unit_2()
H A Dunit.c1927 set_terrain_view(side, x1, y1, in glimpse_adjacent_terrain()