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Searched refs:set_tim_infra (Results 1 – 10 of 10) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dexterns.h698 extern bool set_tim_infra(int Ind, int v);
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells.pre141 extern bool set_tim_infra(int Ind, int v);
H A Dcmd6.c727 if (set_tim_infra(Ind, 100 + randint(100))) /* removed stacking */ in quaff_potion()
6659 set_tim_infra(Ind, 0) |
H A Dexterns.h1919 extern bool set_tim_infra(int Ind, int v);
H A Ddungeon.c4258 (void)set_tim_infra(Ind, p_ptr->tim_infra - minus_magic);
H A Dxtra2.c2364 bool set_tim_infra(int Ind, int v) { in set_tim_infra() function
/dports/games/mangband/mangband-1.5.3/src/server/
H A Ddungeon.c1346 (void)set_tim_infra(p_ptr, p_ptr->tim_infra - 1); in process_player_end()
H A Duse-obj.c402 if (set_tim_infra(p_ptr, p_ptr->tim_infra + 100 + randint1(100))) in quaff_potion()
H A Dexterns.h1100 extern bool set_tim_infra(player_type *p_ptr, int v);
H A Dxtra2.c917 bool set_tim_infra(player_type *p_ptr, int v) in set_tim_infra() function