Searched refs:set_tim_infra (Results 1 – 10 of 10) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 698 extern bool set_tim_infra(int Ind, int v);
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | spells.pre | 141 extern bool set_tim_infra(int Ind, int v);
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H A D | cmd6.c | 727 if (set_tim_infra(Ind, 100 + randint(100))) /* removed stacking */ in quaff_potion() 6659 set_tim_infra(Ind, 0) |
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H A D | externs.h | 1919 extern bool set_tim_infra(int Ind, int v);
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H A D | dungeon.c | 4258 (void)set_tim_infra(Ind, p_ptr->tim_infra - minus_magic);
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H A D | xtra2.c | 2364 bool set_tim_infra(int Ind, int v) { in set_tim_infra() function
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | dungeon.c | 1346 (void)set_tim_infra(p_ptr, p_ptr->tim_infra - 1); in process_player_end()
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H A D | use-obj.c | 402 if (set_tim_infra(p_ptr, p_ptr->tim_infra + 100 + randint1(100))) in quaff_potion()
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H A D | externs.h | 1100 extern bool set_tim_infra(player_type *p_ptr, int v);
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H A D | xtra2.c | 917 bool set_tim_infra(player_type *p_ptr, int v) in set_tim_infra() function
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