Searched refs:set_usecode (Results 1 – 11 of 11) sorted by relevance
90 void set_usecode(int ui, const char *nm) { in set_usecode() function130 set_usecode(other.usecode, other.usecode_name.c_str()); in set()
269 void set_usecode(int u) { in set_usecode() function
130 void set_usecode(UseCode *uc) { in set_usecode() function
266 obj_manager->set_usecode(usecode); in loadGame()
464 virtual bool set_usecode(int ui, const char *nm = nullptr);
270 bool set_usecode(int funid, const char *nm = nullptr) override { in set_usecode() function in Usecode_egg
1630 bool Game_object::set_usecode(int ui, const char *nm) { in set_usecode() function in Game_object
304 bool set_usecode(int funid, const char *nm = nullptr) override {
1547 npc->set_usecode(ArrestUsecode); in Arrest_avatar_schedule()
3464 obj->set_usecode(usefun, ucsym ? ucsym->get_name() : nullptr); in USECODE_INTRINSIC()
3680 winfo->set_usecode(get_num_entry("shinfo_weapon_uc")); in save_shape_notebook()