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Searched refs:set_usecode (Results 1 – 11 of 11) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dfrusefun.h90 void set_usecode(int ui, const char *nm) { in set_usecode() function
130 set_usecode(other.usecode, other.usecode_name.c_str()); in set()
H A Dweaponinf.h269 void set_usecode(int u) { in set_usecode() function
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dobj_manager.h130 void set_usecode(UseCode *uc) { in set_usecode() function
H A Dgame.cpp266 obj_manager->set_usecode(usecode); in loadGame()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dobjs.h464 virtual bool set_usecode(int ui, const char *nm = nullptr);
H A Degg.cc270 bool set_usecode(int funid, const char *nm = nullptr) override { in set_usecode() function in Usecode_egg
H A Dobjs.cc1630 bool Game_object::set_usecode(int ui, const char *nm) { in set_usecode() function in Game_object
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dactors.h304 bool set_usecode(int funid, const char *nm = nullptr) override {
H A Dschedule.cc1547 npc->set_usecode(ArrestUsecode); in Arrest_avatar_schedule()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Dintrinsics.cc3464 obj->set_usecode(usefun, ucsym ? ucsym->get_name() : nullptr); in USECODE_INTRINSIC()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/mapedit/
H A Dshapeedit.cc3680 winfo->set_usecode(get_num_entry("shinfo_weapon_uc")); in save_shape_notebook()