/dports/games/ksirk/ksirk-21.12.3/ksirk/Sprites/ |
H A D | cavalrysprite.cpp | 62 void CavalrySprite::setupTravel( in setupTravel() function in Ksirk::CavalrySprite 69 AnimSprite::setupTravel(src, dest, src->pointCavalry()*m_zoom, dest-> pointCavalry()*m_zoom); in setupTravel() 73 AnimSprite::setupTravel(src, dest, src->pointCavalry()*m_zoom, *dpcav); in setupTravel()
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H A D | infantrysprite.cpp | 64 void InfantrySprite::setupTravel( in setupTravel() function in Ksirk::InfantrySprite 71 AnimSprite::setupTravel(src, dest, src->pointInfantry()*m_zoom, dest-> pointInfantry()*m_zoom); in setupTravel() 75 AnimSprite::setupTravel(src, dest, src->pointInfantry()*m_zoom, *dpi); in setupTravel()
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H A D | cannonsprite.cpp | 56 void CannonSprite::setupTravel( in setupTravel() function in Ksirk::CannonSprite 64 AnimSprite::setupTravel(src, dest, in setupTravel() 69 AnimSprite::setupTravel(src, dest, src->pointCannon()*m_zoom, *dpi); in setupTravel()
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H A D | animsprite.h | 224 void setupTravel(GameLogic::Country* src, GameLogic::Country* dest, 235 virtual void setupTravel(GameLogic::Country* src, GameLogic::Country* dest,
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H A D | infantrysprite.h | 89 void setupTravel(GameLogic::Country* src, GameLogic::Country* dest,
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H A D | cannonsprite.h | 100 void setupTravel(GameLogic::Country* src, GameLogic::Country* dest,
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H A D | cavalrysprite.h | 90 …void setupTravel(GameLogic::Country* src, GameLogic::Country* dest, const QPointF* dpcav=0) overri…
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H A D | animsprite.cpp | 531 void AnimSprite::setupTravel(Country* src, Country* dest, const QPointF* dpi) in setupTravel() function in Ksirk::AnimSprite 534 if (dpi ==0) AnimSprite::setupTravel(src, dest, src->centralPoint(), dest-> centralPoint()); in setupTravel() 535 else AnimSprite::setupTravel(src, dest, src->centralPoint(), *dpi); in setupTravel() 548 void AnimSprite::setupTravel( in setupTravel() function in Ksirk::AnimSprite
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/dports/games/ksirk/ksirk-21.12.3/ksirk/ |
H A D | gestionSprites.cpp | 114 sprite->setupTravel(firstCountry, secondCountry); in initArmiesMovement() 190 sprite->setupTravel(firstCountry, secondCountry,dep,dest); in initArmiesMultipleCombat() 195 sprite->setupTravel(firstCountry, secondCountry,&dest); in initArmiesMultipleCombat() 685 attackingSprite->setupTravel(attackingCountry, defendingCountry, &pointArriveeAttaquant); in initCombatMovement() 800 defenderSprite-> setupTravel(defendingCountry, defendingCountry, &pointArriveeDefenseur); in initCombatMovement() 1399 …((AnimSprite*)newSprite)-> setupTravel(attackingCountry, defendingCountry, newSprite-> pos(), dest… in initCombatBringBackForArena() 1476 …((AnimSprite*)newSprite)-> setupTravel(defendingCountry, attackingCountry, newSprite-> pos(), dest… in initCombatBringBackForArena()
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