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Searched refs:setupTravel (Results 1 – 9 of 9) sorted by relevance

/dports/games/ksirk/ksirk-21.12.3/ksirk/Sprites/
H A Dcavalrysprite.cpp62 void CavalrySprite::setupTravel( in setupTravel() function in Ksirk::CavalrySprite
69 AnimSprite::setupTravel(src, dest, src->pointCavalry()*m_zoom, dest-> pointCavalry()*m_zoom); in setupTravel()
73 AnimSprite::setupTravel(src, dest, src->pointCavalry()*m_zoom, *dpcav); in setupTravel()
H A Dinfantrysprite.cpp64 void InfantrySprite::setupTravel( in setupTravel() function in Ksirk::InfantrySprite
71 AnimSprite::setupTravel(src, dest, src->pointInfantry()*m_zoom, dest-> pointInfantry()*m_zoom); in setupTravel()
75 AnimSprite::setupTravel(src, dest, src->pointInfantry()*m_zoom, *dpi); in setupTravel()
H A Dcannonsprite.cpp56 void CannonSprite::setupTravel( in setupTravel() function in Ksirk::CannonSprite
64 AnimSprite::setupTravel(src, dest, in setupTravel()
69 AnimSprite::setupTravel(src, dest, src->pointCannon()*m_zoom, *dpi); in setupTravel()
H A Danimsprite.h224 void setupTravel(GameLogic::Country* src, GameLogic::Country* dest,
235 virtual void setupTravel(GameLogic::Country* src, GameLogic::Country* dest,
H A Dinfantrysprite.h89 void setupTravel(GameLogic::Country* src, GameLogic::Country* dest,
H A Dcannonsprite.h100 void setupTravel(GameLogic::Country* src, GameLogic::Country* dest,
H A Dcavalrysprite.h90 …void setupTravel(GameLogic::Country* src, GameLogic::Country* dest, const QPointF* dpcav=0) overri…
H A Danimsprite.cpp531 void AnimSprite::setupTravel(Country* src, Country* dest, const QPointF* dpi) in setupTravel() function in Ksirk::AnimSprite
534 if (dpi ==0) AnimSprite::setupTravel(src, dest, src->centralPoint(), dest-> centralPoint()); in setupTravel()
535 else AnimSprite::setupTravel(src, dest, src->centralPoint(), *dpi); in setupTravel()
548 void AnimSprite::setupTravel( in setupTravel() function in Ksirk::AnimSprite
/dports/games/ksirk/ksirk-21.12.3/ksirk/
H A DgestionSprites.cpp114 sprite->setupTravel(firstCountry, secondCountry); in initArmiesMovement()
190 sprite->setupTravel(firstCountry, secondCountry,dep,dest); in initArmiesMultipleCombat()
195 sprite->setupTravel(firstCountry, secondCountry,&dest); in initArmiesMultipleCombat()
685 attackingSprite->setupTravel(attackingCountry, defendingCountry, &pointArriveeAttaquant); in initCombatMovement()
800 defenderSprite-> setupTravel(defendingCountry, defendingCountry, &pointArriveeDefenseur); in initCombatMovement()
1399 …((AnimSprite*)newSprite)-> setupTravel(attackingCountry, defendingCountry, newSprite-> pos(), dest… in initCombatBringBackForArena()
1476 …((AnimSprite*)newSprite)-> setupTravel(defendingCountry, attackingCountry, newSprite-> pos(), dest… in initCombatBringBackForArena()