Searched refs:sfcResultsGold (Results 1 – 3 of 3) sorted by relevance
123 Texture* sfcResultsGold; variable
149 TheGame->DrawImage(TheGame->sfcResultsGold, 0, 0); in RenderScore()
335 sfcResultsGold = LoadBitmap("results_gold", 320, 480); in Init()