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Searched refs:sfxKill3DSound (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsfx.h56 void sfxKill3DSound(spritetype *pSprite, int a2 = -1, int a3 = -1);
H A Dweapon.cpp634 sfxKill3DSound(pPlayer->pSprite, -1, 441); in WeaponLower()
848 sfxKill3DSound(pPlayer->pSprite, -1, 441); in WeaponUpdateState()
1036 sfxKill3DSound(pPlayer->pSprite, -1, 441); in FireSpray()
1041 sfxKill3DSound(pPlayer->pSprite, -1, 441); in ThrowCan()
1059 sfxKill3DSound(pPlayer->pSprite, -1, 441); in DropCan()
1070 sfxKill3DSound(pPlayer->pSprite, -1, 441); in ExplodeCan()
1081 sfxKill3DSound(pPlayer->pSprite, 16, -1); in ThrowBundle()
1097 sfxKill3DSound(pPlayer->pSprite, 16, -1); in DropBundle()
1105 sfxKill3DSound(pPlayer->pSprite, 16, -1); in ExplodeBundle()
1991 sfxKill3DSound(pPlayer->pSprite, 1, -1); in WeaponProcess()
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H A Dqav.cpp106 sfxKill3DSound(&sprite[nSprite], -1, pSound2->sound + a); in Play()
H A Dcallback.cpp85 sfxKill3DSound(pSprite, 0, -1); in Remove()
481 sfxKill3DSound(pSprite, -1, -1); in sleeveStopBouncing()
H A Dsfx.cpp394 void sfxKill3DSound(spritetype *pSprite, int a2, int a3) in sfxKill3DSound() function
H A Dactor.cpp3780 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile()
3793 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile()
3816 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile()
3820 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile()
3915 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile()
3956 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile()
5265 sfxKill3DSound(pSprite, -1, -1); in actExplodeSprite()
H A Dai.cpp99 sfxKill3DSound(pSprite, -1, -1); in aiPlay3DSound()
H A Dplayer.cpp2062 sfxKill3DSound(pPlayer->pSprite, -1, 441); in playerDamageSprite()
H A Dtriggers.cpp406 sfxKill3DSound(pSprite, 0, -1); in OperateSprite()
H A Dnnexts.cpp4076 sfxKill3DSound(&sprite[nSprite]); in sectorKillSounds()