Searched refs:sfxKill3DSound (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sfx.h | 56 void sfxKill3DSound(spritetype *pSprite, int a2 = -1, int a3 = -1);
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H A D | weapon.cpp | 634 sfxKill3DSound(pPlayer->pSprite, -1, 441); in WeaponLower() 848 sfxKill3DSound(pPlayer->pSprite, -1, 441); in WeaponUpdateState() 1036 sfxKill3DSound(pPlayer->pSprite, -1, 441); in FireSpray() 1041 sfxKill3DSound(pPlayer->pSprite, -1, 441); in ThrowCan() 1059 sfxKill3DSound(pPlayer->pSprite, -1, 441); in DropCan() 1070 sfxKill3DSound(pPlayer->pSprite, -1, 441); in ExplodeCan() 1081 sfxKill3DSound(pPlayer->pSprite, 16, -1); in ThrowBundle() 1097 sfxKill3DSound(pPlayer->pSprite, 16, -1); in DropBundle() 1105 sfxKill3DSound(pPlayer->pSprite, 16, -1); in ExplodeBundle() 1991 sfxKill3DSound(pPlayer->pSprite, 1, -1); in WeaponProcess() [all …]
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H A D | qav.cpp | 106 sfxKill3DSound(&sprite[nSprite], -1, pSound2->sound + a); in Play()
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H A D | callback.cpp | 85 sfxKill3DSound(pSprite, 0, -1); in Remove() 481 sfxKill3DSound(pSprite, -1, -1); in sleeveStopBouncing()
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H A D | sfx.cpp | 394 void sfxKill3DSound(spritetype *pSprite, int a2, int a3) in sfxKill3DSound() function
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H A D | actor.cpp | 3780 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile() 3793 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile() 3816 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile() 3820 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile() 3915 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile() 3956 sfxKill3DSound(pMissile, -1, -1); in actImpactMissile() 5265 sfxKill3DSound(pSprite, -1, -1); in actExplodeSprite()
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H A D | ai.cpp | 99 sfxKill3DSound(pSprite, -1, -1); in aiPlay3DSound()
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H A D | player.cpp | 2062 sfxKill3DSound(pPlayer->pSprite, -1, 441); in playerDamageSprite()
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H A D | triggers.cpp | 406 sfxKill3DSound(pSprite, 0, -1); in OperateSprite()
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H A D | nnexts.cpp | 4076 sfxKill3DSound(&sprite[nSprite]); in sectorKillSounds()
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