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Searched refs:sfxNum (Results 1 – 11 of 11) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/audio/
H A Daudio_process.cpp296 if ((sfxNum == -1 || it->_sfxNum == sfxNum) in stopSFX()
483 ARG_SINT16(sfxNum); in I_playSFX()
505 ARG_SINT16(sfxNum); in I_playAmbientSFX()
528 ARG_SINT16(sfxNum); in I_playSFXCru()
549 ARG_SINT16(sfxNum); in I_playAmbientSFXCru()
564 ARG_SINT16(sfxNum); in I_isSFXPlaying()
574 ARG_SINT16(sfxNum); in I_isSFXPlayingForObject()
590 ARG_SINT16(sfxNum); in I_setVolumeSFX()
601 ARG_SINT16(sfxNum); in I_stopSFX()
617 int16 sfxNum = -1; in I_stopSFXCru() local
[all …]
H A Daudio_process.h93 void playSFX(int sfxNum, int priority, ObjId objId, int loops,
98 void playSFX(int sfxNum, int priority, ObjId objId, int loops,
101 playSFX(sfxNum, priority, objId, loops, no_duplicates, pitchShift, volume, -1, -1, ambient);
105 void stopSFX(int sfxNum, ObjId objId);
106 bool isSFXPlaying(int sfxNum);
107 bool isSFXPlayingForObject(int sfxNum, ObjId objId);
108 void setVolumeSFX(int sfxNum, uint8 volume);
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_waves/
H A Dsound.cpp37 PARAMS2(int, sfxNum, int, repeat); in SFX_Play()
39 SoundEffect &effect = SFX[sfxNum]; in SFX_Play()
69 PARAMS2(int, sfxNum, int, volume); in SFX_SetVolume()
71 SoundEffect &effect = SFX[sfxNum]; in SFX_SetVolume()
77 PARAMS1(int, sfxNum); in SFX_GetVolume()
79 SoundEffect &effect = SFX[sfxNum]; in SFX_GetVolume()
99 StopSFX(sfxNum); in SFX_Stop()
105 SoundEffect &effect = SFX[sfxNum]; in SFX_SetPosition()
165 PARAMS2(int, sfxNum, int, allow); in SFX_AllowOverlap()
166 SFX[sfxNum]._allow = allow; in SFX_AllowOverlap()
[all …]
H A Dags_waves.h162 void StopSFX(int sfxNum);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_door.cpp613 sfxenum_t sfxNum = SFX_NONE; in tryLockedManualDoor() local
638 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor()
645 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor()
664 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor()
671 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor()
690 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor()
698 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor()
710 S_StartSound(sfxNum, p->plr->mo); in tryLockedManualDoor()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/
H A Dcup_player_he.cpp67 _sfxChannels[i].sfxNum = -1; in open()
147 … if (_mixer->isSoundHandleActive(_sfxChannels[ch].handle) && _sfxChannels[ch].sfxNum == sfx->num) { in updateSfx()
158 sfxChannel->sfxNum = sfx->num; in updateSfx()
165 int sfxIndex = sfxChannel->sfxNum - 1; in updateSfx()
H A Dcup_player_he.h38 int16 sfxNum; member
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/
H A Dcup_player_he.cpp67 _sfxChannels[i].sfxNum = -1; in open()
147 … if (_mixer->isSoundHandleActive(_sfxChannels[ch].handle) && _sfxChannels[ch].sfxNum == sfx->num) { in updateSfx()
158 sfxChannel->sfxNum = sfx->num; in updateSfx()
165 int sfxIndex = sfxChannel->sfxNum - 1; in updateSfx()
H A Dcup_player_he.h38 int16 sfxNum; member
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/misc/
H A Ddebugger.cpp359 int sfxNum = static_cast<int>(strtol(argv[1], 0, 0)); in cmdStopSFX() local
362 ap->stopSFX(sfxNum, objId); in cmdStopSFX()
376 int sfxNum = static_cast<int>(strtol(argv[1], 0, 0)); in cmdPlaySFX() local
377 ap->playSFX(sfxNum, 0x60, 0, 0); in cmdPlaySFX()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_setup.c4404 UINT16 sfxPos = 0, sfxNum = 0; in P_AddWadFile() local
4430 lumpinfo = FindFolder("Sounds/", &sfxPos, &sfxNum, lumpinfo, &numlumps, &i); in P_AddWadFile()
4445 …if (sfxNum) // Sounds. TODO: Function currently only updates already existing sounds, the rest is … in P_AddWadFile()
4446 P_LoadSoundsRange(wadnum, sfxPos, sfxNum); in P_AddWadFile()