/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/audio/ |
H A D | audio_process.cpp | 296 if ((sfxNum == -1 || it->_sfxNum == sfxNum) in stopSFX() 483 ARG_SINT16(sfxNum); in I_playSFX() 505 ARG_SINT16(sfxNum); in I_playAmbientSFX() 528 ARG_SINT16(sfxNum); in I_playSFXCru() 549 ARG_SINT16(sfxNum); in I_playAmbientSFXCru() 564 ARG_SINT16(sfxNum); in I_isSFXPlaying() 574 ARG_SINT16(sfxNum); in I_isSFXPlayingForObject() 590 ARG_SINT16(sfxNum); in I_setVolumeSFX() 601 ARG_SINT16(sfxNum); in I_stopSFX() 617 int16 sfxNum = -1; in I_stopSFXCru() local [all …]
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H A D | audio_process.h | 93 void playSFX(int sfxNum, int priority, ObjId objId, int loops, 98 void playSFX(int sfxNum, int priority, ObjId objId, int loops, 101 playSFX(sfxNum, priority, objId, loops, no_duplicates, pitchShift, volume, -1, -1, ambient); 105 void stopSFX(int sfxNum, ObjId objId); 106 bool isSFXPlaying(int sfxNum); 107 bool isSFXPlayingForObject(int sfxNum, ObjId objId); 108 void setVolumeSFX(int sfxNum, uint8 volume);
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_waves/ |
H A D | sound.cpp | 37 PARAMS2(int, sfxNum, int, repeat); in SFX_Play() 39 SoundEffect &effect = SFX[sfxNum]; in SFX_Play() 69 PARAMS2(int, sfxNum, int, volume); in SFX_SetVolume() 71 SoundEffect &effect = SFX[sfxNum]; in SFX_SetVolume() 77 PARAMS1(int, sfxNum); in SFX_GetVolume() 79 SoundEffect &effect = SFX[sfxNum]; in SFX_GetVolume() 99 StopSFX(sfxNum); in SFX_Stop() 105 SoundEffect &effect = SFX[sfxNum]; in SFX_SetPosition() 165 PARAMS2(int, sfxNum, int, allow); in SFX_AllowOverlap() 166 SFX[sfxNum]._allow = allow; in SFX_AllowOverlap() [all …]
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H A D | ags_waves.h | 162 void StopSFX(int sfxNum);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_door.cpp | 613 sfxenum_t sfxNum = SFX_NONE; in tryLockedManualDoor() local 638 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor() 645 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor() 664 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor() 671 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor() 690 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor() 698 sfxNum = SFX_DOORLOCKED; in tryLockedManualDoor() 710 S_StartSound(sfxNum, p->plr->mo); in tryLockedManualDoor()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/ |
H A D | cup_player_he.cpp | 67 _sfxChannels[i].sfxNum = -1; in open() 147 … if (_mixer->isSoundHandleActive(_sfxChannels[ch].handle) && _sfxChannels[ch].sfxNum == sfx->num) { in updateSfx() 158 sfxChannel->sfxNum = sfx->num; in updateSfx() 165 int sfxIndex = sfxChannel->sfxNum - 1; in updateSfx()
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H A D | cup_player_he.h | 38 int16 sfxNum; member
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/ |
H A D | cup_player_he.cpp | 67 _sfxChannels[i].sfxNum = -1; in open() 147 … if (_mixer->isSoundHandleActive(_sfxChannels[ch].handle) && _sfxChannels[ch].sfxNum == sfx->num) { in updateSfx() 158 sfxChannel->sfxNum = sfx->num; in updateSfx() 165 int sfxIndex = sfxChannel->sfxNum - 1; in updateSfx()
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H A D | cup_player_he.h | 38 int16 sfxNum; member
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/misc/ |
H A D | debugger.cpp | 359 int sfxNum = static_cast<int>(strtol(argv[1], 0, 0)); in cmdStopSFX() local 362 ap->stopSFX(sfxNum, objId); in cmdStopSFX() 376 int sfxNum = static_cast<int>(strtol(argv[1], 0, 0)); in cmdPlaySFX() local 377 ap->playSFX(sfxNum, 0x60, 0, 0); in cmdPlaySFX()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_setup.c | 4404 UINT16 sfxPos = 0, sfxNum = 0; in P_AddWadFile() local 4430 lumpinfo = FindFolder("Sounds/", &sfxPos, &sfxNum, lumpinfo, &numlumps, &i); in P_AddWadFile() 4445 …if (sfxNum) // Sounds. TODO: Function currently only updates already existing sounds, the rest is … in P_AddWadFile() 4446 P_LoadSoundsRange(wadnum, sfxPos, sfxNum); in P_AddWadFile()
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