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Searched refs:sfx_splish (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dsounds.h171 sfx_splish, enumerator
H A Dp_enemy.c14342 S_StartSound(actor, sfx_splish); in A_RolloutRock()
H A Dp_mobj.c3421 S_StartSound(mobj, sfx_splish); // And make a sound! in P_MobjCheckWater()