/dports/games/tuxtype/tuxtype-1.8.3/src/ |
H A D | pause.c | 56 int sfx_volume=0; in Pause() local 97 old_sfx_volume = sfx_volume; in Pause() 119 sfx_volume += 4; in Pause() 121 sfx_volume -= 4; in Pause() 149 sfx_volume += 4; in Pause() 151 sfx_volume -= 4; in Pause() 171 sfx_volume = MIX_MAX_VOLUME; in Pause() 172 if (sfx_volume < 0) in Pause() 173 sfx_volume = 0; in Pause() 186 Mix_Volume(-1,sfx_volume); in Pause() [all …]
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H A D | options.c | 47 settings.sfx_volume = DEFAULT_SFX_VOLUME; in Opts_Initialize()
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/dports/games/crimson/crimson-0.5.3/src/common/ |
H A D | sound.h | 81 static int GetSfxVolume( void ) { return sfx_volume; } in GetSfxVolume() 82 static void SetSfxVolume( int vol ) { sfx_volume = vol; } in SetSfxVolume() 93 static int sfx_volume; variable
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H A D | sound.cpp | 33 int Audio::sfx_volume; member in Audio 149 if ( !init_sfx ) InitSfx( sfx_state, sfx_volume ); in ToggleSfxState()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/ |
H A D | sound_manager.h | 96 return sfx_volume; in get_sfx_volume() 99 sfx_volume = val; in set_sfx_volume() 153 uint8 sfx_volume; variable
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H A D | sound_manager.cpp | 144 sfx_volume = clamp(volume, 0, 255); in nuvieStartup() 656 …_mixer->setChannelVolume(sfx.handle, (uint8)(volumeLevels[sfx.sfx_id] * (sfx_volume / 255.0f) * 25… in update_map_sfx() 765 if (m_SfxManager->playSfx(sfx_id, sfx_volume)) { in playSfx() 777 return m_SfxManager->playSfx(sfx_id, sfx_volume); in playSfx()
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | menu.cpp | 315 sfx_volume += 16; in create_volume_window() 316 if(sfx_volume > 127) in create_volume_window() 317 sfx_volume = 127; in create_volume_window() 322 ->play(sfx_volume); in create_volume_window() 325 sfx_volume -= 16; in create_volume_window() 326 if(sfx_volume < 0) in create_volume_window() 327 sfx_volume = 0; in create_volume_window() 332 ->play(sfx_volume); in create_volume_window()
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H A D | gui.cpp | 121 extern int sfx_volume; 134 cache.sfx(S_BUTTON_PRESS_SND)->play(sfx_volume); in handle_event()
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H A D | loader2.h | 46 extern int sfx_volume,music_volume,sound_avail;
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/dports/games/warzone2100/warzone2100/lib/sound/ |
H A D | openal_track.cpp | 81 static ALfloat sfx_volume = 1.0; variable 783 if (sfx_volume == 0.0) in sound_Play2DSample() 789 volume *= sfx_volume; // and now take into account the Users sound Prefs. in sound_Play2DSample() 1599 return sfx_volume; in sound_GetUIVolume() 1604 sfx_volume = volume; in sound_SetUIVolume() 1607 if (sfx_volume < 0.0) in sound_SetUIVolume() 1609 sfx_volume = 0.0; in sound_SetUIVolume() 1611 else if (sfx_volume > 1.0) in sound_SetUIVolume() 1613 sfx_volume = 1.0; in sound_SetUIVolume()
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | sound.cpp | 34 float sfx_volume = 1.0; variable 205 …stream, mixer.channels[i].position, mixer.outputSpec.format, copy_amt, sfx_volume * mixer.channels… 464 Mix_Volume(result, volume*sfx_volume*MIX_MAX_VOLUME); //start sound at full volume 592 Mix_Volume(n, sfx_volume*volume); 594 mixer.channels[n].volume = sfx_volume*volume; 602 return sfx_volume; 607 sfx_volume = volume;
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/pause/ |
H A D | options.cpp | 468 settings->sfx_volume += 5*dir; in _sfx_volume_change() 470 if (settings->sfx_volume <= 0) in _sfx_volume_change() 471 settings->sfx_volume = 0; in _sfx_volume_change() 472 else if (settings->sfx_volume >= 100) in _sfx_volume_change() 473 settings->sfx_volume = 100; in _sfx_volume_change() 481 sprintf(str, "%d%%", settings->sfx_volume); in _sfx_volume_get()
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/dports/games/vavoom/vavoom-1.33/progs/common/uibase/ |
H A D | MenuScreenSoundOptions.vc | 46 Slider.SetInitialValue(GetCvarF('sfx_volume')); 88 SetCvarF('sfx_volume', newValue);
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/dports/games/heroes/heroes-0.21/src/media/sdl_mixer/ |
H A D | sfx.c | 44 tmp->volume = (13 - opt.sfx_volume) * MIX_MAX_VOLUME / 13; in play_sfx_low()
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/dports/games/heroes/heroes-0.21/src/media/mikmod/ |
H A D | sfx.c | 49 tmp->volume = (13 - opt.sfx_volume) * 64 / 13; in play_sfx_low()
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | sound.cpp | 262 void KOBO_sound::sfx_volume(float vol) in sfx_volume() function in KOBO_sound 621 sound.sfx_volume(0.0f); in ui_noise() 630 sound.sfx_volume(0.0f); in ui_noise() 637 sound.sfx_volume(1.0f); in ui_noise()
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/dports/games/heroes/heroes-0.21/src/ |
H A D | prefs.c | 62 opt.sfx_volume = 6; in reinit_preferences() 115 fprintf (fs, "heroes.sound.sfx_volume: %d\n", opt.sfx_volume); in output_preferences() 283 opt.sfx_volume = parse_unsigned (token, 0, 12); in load_preferences()
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H A D | prefs.h | 57 a_u8 sfx_volume; member
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | settings.h | 25 int16_t sfx_volume; member
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | s_sound.h | 91 extern int sfx_volume; // 0 .. SND_SLIDER_NUM-1
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | snd_main.cpp | 166 static VCvarF sfx_volume; member in VAudio 208 VCvarF VAudio::sfx_volume("sfx_volume", "0.5", CVAR_Archive); member in VAudio 890 if (sfx_volume != MaxVolume) in UpdateSfx() 892 MaxVolume = sfx_volume; in UpdateSfx() 1106 if (sfx_volume < 0.0) in UpdateSounds() 1108 sfx_volume = 0.0; in UpdateSounds() 1110 if (sfx_volume > 1.0) in UpdateSounds() 1112 sfx_volume = 1.0; in UpdateSounds()
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/dports/games/libretro-scummvm/scummvm-7b1e929/dists/webos/mojo/ |
H A D | scummvmrc-default | 11 sfx_volume=192
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/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/gx/gui/ |
H A D | gui.c | 792 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu() 802 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu() 833 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu() 1184 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionWindow() 1456 ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionBox() 1701 ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionBox2()
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/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/gx/gui/ |
H A D | gui.c | 792 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu() 802 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu() 833 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu() 1184 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionWindow() 1456 ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionBox() 1701 ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionBox2()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/ |
H A D | win_snd.c | 44 static UINT8 music_volume, midi_volume, sfx_volume; variable 371 FMR(FMOD_Channel_SetVolume(chan, (vol / 255.0) * (sfx_volume / 31.0))); in I_StartSound() 425 FMR(FMOD_Channel_SetVolume(chan, (vol / 255.0) * (sfx_volume / 31.0))); in I_UpdateSoundParams() 438 sfx_volume = volume; in I_SetSfxVolume()
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