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Searched refs:sfx_volume (Results 1 – 25 of 64) sorted by relevance

123

/dports/games/tuxtype/tuxtype-1.8.3/src/
H A Dpause.c56 int sfx_volume=0; in Pause() local
97 old_sfx_volume = sfx_volume; in Pause()
119 sfx_volume += 4; in Pause()
121 sfx_volume -= 4; in Pause()
149 sfx_volume += 4; in Pause()
151 sfx_volume -= 4; in Pause()
171 sfx_volume = MIX_MAX_VOLUME; in Pause()
172 if (sfx_volume < 0) in Pause()
173 sfx_volume = 0; in Pause()
186 Mix_Volume(-1,sfx_volume); in Pause()
[all …]
H A Doptions.c47 settings.sfx_volume = DEFAULT_SFX_VOLUME; in Opts_Initialize()
/dports/games/crimson/crimson-0.5.3/src/common/
H A Dsound.h81 static int GetSfxVolume( void ) { return sfx_volume; } in GetSfxVolume()
82 static void SetSfxVolume( int vol ) { sfx_volume = vol; } in SetSfxVolume()
93 static int sfx_volume; variable
H A Dsound.cpp33 int Audio::sfx_volume; member in Audio
149 if ( !init_sfx ) InitSfx( sfx_state, sfx_volume ); in ToggleSfxState()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/
H A Dsound_manager.h96 return sfx_volume; in get_sfx_volume()
99 sfx_volume = val; in set_sfx_volume()
153 uint8 sfx_volume; variable
H A Dsound_manager.cpp144 sfx_volume = clamp(volume, 0, 255); in nuvieStartup()
656 …_mixer->setChannelVolume(sfx.handle, (uint8)(volumeLevels[sfx.sfx_id] * (sfx_volume / 255.0f) * 25… in update_map_sfx()
765 if (m_SfxManager->playSfx(sfx_id, sfx_volume)) { in playSfx()
777 return m_SfxManager->playSfx(sfx_id, sfx_volume); in playSfx()
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dmenu.cpp315 sfx_volume += 16; in create_volume_window()
316 if(sfx_volume > 127) in create_volume_window()
317 sfx_volume = 127; in create_volume_window()
322 ->play(sfx_volume); in create_volume_window()
325 sfx_volume -= 16; in create_volume_window()
326 if(sfx_volume < 0) in create_volume_window()
327 sfx_volume = 0; in create_volume_window()
332 ->play(sfx_volume); in create_volume_window()
H A Dgui.cpp121 extern int sfx_volume;
134 cache.sfx(S_BUTTON_PRESS_SND)->play(sfx_volume); in handle_event()
H A Dloader2.h46 extern int sfx_volume,music_volume,sound_avail;
/dports/games/warzone2100/warzone2100/lib/sound/
H A Dopenal_track.cpp81 static ALfloat sfx_volume = 1.0; variable
783 if (sfx_volume == 0.0) in sound_Play2DSample()
789 volume *= sfx_volume; // and now take into account the Users sound Prefs. in sound_Play2DSample()
1599 return sfx_volume; in sound_GetUIVolume()
1604 sfx_volume = volume; in sound_SetUIVolume()
1607 if (sfx_volume < 0.0) in sound_SetUIVolume()
1609 sfx_volume = 0.0; in sound_SetUIVolume()
1611 else if (sfx_volume > 1.0) in sound_SetUIVolume()
1613 sfx_volume = 1.0; in sound_SetUIVolume()
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dsound.cpp34 float sfx_volume = 1.0; variable
205 …stream, mixer.channels[i].position, mixer.outputSpec.format, copy_amt, sfx_volume * mixer.channels…
464 Mix_Volume(result, volume*sfx_volume*MIX_MAX_VOLUME); //start sound at full volume
592 Mix_Volume(n, sfx_volume*volume);
594 mixer.channels[n].volume = sfx_volume*volume;
602 return sfx_volume;
607 sfx_volume = volume;
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/pause/
H A Doptions.cpp468 settings->sfx_volume += 5*dir; in _sfx_volume_change()
470 if (settings->sfx_volume <= 0) in _sfx_volume_change()
471 settings->sfx_volume = 0; in _sfx_volume_change()
472 else if (settings->sfx_volume >= 100) in _sfx_volume_change()
473 settings->sfx_volume = 100; in _sfx_volume_change()
481 sprintf(str, "%d%%", settings->sfx_volume); in _sfx_volume_get()
/dports/games/vavoom/vavoom-1.33/progs/common/uibase/
H A DMenuScreenSoundOptions.vc46 Slider.SetInitialValue(GetCvarF('sfx_volume'));
88 SetCvarF('sfx_volume', newValue);
/dports/games/heroes/heroes-0.21/src/media/sdl_mixer/
H A Dsfx.c44 tmp->volume = (13 - opt.sfx_volume) * MIX_MAX_VOLUME / 13; in play_sfx_low()
/dports/games/heroes/heroes-0.21/src/media/mikmod/
H A Dsfx.c49 tmp->volume = (13 - opt.sfx_volume) * 64 / 13; in play_sfx_low()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Dsound.cpp262 void KOBO_sound::sfx_volume(float vol) in sfx_volume() function in KOBO_sound
621 sound.sfx_volume(0.0f); in ui_noise()
630 sound.sfx_volume(0.0f); in ui_noise()
637 sound.sfx_volume(1.0f); in ui_noise()
/dports/games/heroes/heroes-0.21/src/
H A Dprefs.c62 opt.sfx_volume = 6; in reinit_preferences()
115 fprintf (fs, "heroes.sound.sfx_volume: %d\n", opt.sfx_volume); in output_preferences()
283 opt.sfx_volume = parse_unsigned (token, 0, 12); in load_preferences()
H A Dprefs.h57 a_u8 sfx_volume; member
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dsettings.h25 int16_t sfx_volume; member
/dports/games/edge/Edge-1.35-source/src/
H A Ds_sound.h91 extern int sfx_volume; // 0 .. SND_SLIDER_NUM-1
/dports/games/vavoom/vavoom-1.33/source/
H A Dsnd_main.cpp166 static VCvarF sfx_volume; member in VAudio
208 VCvarF VAudio::sfx_volume("sfx_volume", "0.5", CVAR_Archive); member in VAudio
890 if (sfx_volume != MaxVolume) in UpdateSfx()
892 MaxVolume = sfx_volume; in UpdateSfx()
1106 if (sfx_volume < 0.0) in UpdateSounds()
1108 sfx_volume = 0.0; in UpdateSounds()
1110 if (sfx_volume > 1.0) in UpdateSounds()
1112 sfx_volume = 1.0; in UpdateSounds()
/dports/games/libretro-scummvm/scummvm-7b1e929/dists/webos/mojo/
H A Dscummvmrc-default11 sfx_volume=192
/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/gx/gui/
H A Dgui.c792 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu()
802 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu()
833 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu()
1184 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionWindow()
1456 ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionBox()
1701 ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionBox2()
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/gx/gui/
H A Dgui.c792 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu()
802 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu()
833 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_UpdateMenu()
1184 … ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionWindow()
1456 ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionBox()
1701 ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); in GUI_OptionBox2()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/
H A Dwin_snd.c44 static UINT8 music_volume, midi_volume, sfx_volume; variable
371 FMR(FMOD_Channel_SetVolume(chan, (vol / 255.0) * (sfx_volume / 31.0))); in I_StartSound()
425 FMR(FMOD_Channel_SetVolume(chan, (vol / 255.0) * (sfx_volume / 31.0))); in I_UpdateSoundParams()
438 sfx_volume = volume; in I_SetSfxVolume()

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