/dports/games/crrcsim/crrcsim-0.9.13/src/mod_video/ |
H A D | crrc_sky.h | 78 inline void getAmbientColor(sgVec4 clr) {sgCopyVec4(clr, vSkyAmbientColor);}; in getAmbientColor() 80 inline void getSunColor(sgVec4 clr) {sgCopyVec4(clr, vSkySunColor);}; in getSunColor() 82 inline void getFogColor(sgVec4 clr) {sgCopyVec4(clr,vSkyFogColor);}; in getFogColor() 86 sgVec4 vSkyAmbientColor; 90 sgVec4 vSkySunColor; 94 sgVec4 vSkyFogColor; 140 sgVec4 skyDomeCol; 141 sgVec4 skyFogCol; 142 sgVec4 skyCloudCol; 148 sgVec4 domecol, sgVec4 fogcol, sgVec4 cloudcol);
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/dports/games/tux-aqfh/tux_aqfh-1.0.14/src/ |
H A D | feature.cxx | 17 sgVec4 *scolors = new sgVec4 [ 1 ] ; in TuxLife() 74 sgVec4 *scolors = new sgVec4 [ 1 ] ; in Herring() 122 sgVec4 *scolors = new sgVec4 [ 1 ] ; in Snowball() 152 sgVec4 *scolors = new sgVec4 [ 1 ] ; in SmokePuff() 183 sgVec4 *scolors = new sgVec4 [ 1 ] ; in Bubble() 266 sgVec4 *scolors = new sgVec4 [ 1 ] ; in Shadow()
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H A D | components.cxx | 18 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeFlipper() 64 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeCloak() 130 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeRocketFin() 197 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeFlukes() 248 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakePartyHat() 280 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeBowTie() 320 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeShades()
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/dports/games/torcs/torcs-1.3.7/src/windows/include/plib/ |
H A D | sg.h | 290 inline void sgCopyVec4 ( sgVec4 dst, const sgVec4 src ) in sgCopyVec4() 312 inline void sgAddVec4 ( sgVec4 dst, const sgVec4 src ) in sgAddVec4() 334 inline void sgAddVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2 ) in sgAddVec4() 356 inline void sgSubVec4 ( sgVec4 dst, const sgVec4 src ) in sgSubVec4() 377 inline void sgSubVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2 ) in sgSubVec4() 421 inline void sgNegateVec4 ( sgVec4 dst, const sgVec4 src ) in sgNegateVec4() 508 inline void sgAddScaledVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2, const SGfloat s ) in sgAddScaledVec4() 558 inline int sgEqualVec4 ( const sgVec4 a, const sgVec4 b ) in sgEqualVec4() 590 inline void sgLerpVec4 ( sgVec4 dst, const sgVec4 a, const sgVec4 b, const SGfloat f ) in sgLerpVec4() 733 inline void sgNormaliseVec4 ( sgVec4 dst, const sgVec4 src ) in sgNormaliseVec4() [all …]
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H A D | ssgaFire.h | 32 sgVec4 hot_colour ; 66 void setHotColour ( sgVec4 col ) in setHotColour() 72 void getHotColour ( sgVec4 col ) { sgCopyVec4 ( col, hot_colour ) ; } in getHotColour()
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H A D | ssg.h | 657 sgVec4 colour ; 848 sgVec4 specular_colour ; 849 sgVec4 emission_colour ; 850 sgVec4 ambient_colour ; 851 sgVec4 diffuse_colour ; 961 sgVec4 rgba ; 2184 sgVec4 ambient ; 2185 sgVec4 diffuse ; 2186 sgVec4 specular ; 2188 sgVec4 position ; [all …]
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H A D | ssgaShapes.h | 39 sgVec4 colour ; 71 void setColour ( sgVec4 c ) { sgCopyVec4 ( colour, c ) ; regenerate () ; } in setColour() 138 void setControlPoint ( int s, int t, sgVec3 xyz, sgVec2 uv, sgVec4 rgba ) ; 143 void getControlPoint ( int s, int t, sgVec3 xyz, sgVec2 uv, sgVec4 rgba ) ;
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/dports/x11-toolkits/plib/plib-1.8.5/src/sg/ |
H A D | sg.h | 290 inline void sgCopyVec4 ( sgVec4 dst, const sgVec4 src ) in sgCopyVec4() 312 inline void sgAddVec4 ( sgVec4 dst, const sgVec4 src ) in sgAddVec4() 334 inline void sgAddVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2 ) in sgAddVec4() 356 inline void sgSubVec4 ( sgVec4 dst, const sgVec4 src ) in sgSubVec4() 377 inline void sgSubVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2 ) in sgSubVec4() 421 inline void sgNegateVec4 ( sgVec4 dst, const sgVec4 src ) in sgNegateVec4() 508 inline void sgAddScaledVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2, const SGfloat s ) in sgAddScaledVec4() 558 inline int sgEqualVec4 ( const sgVec4 a, const sgVec4 b ) in sgEqualVec4() 590 inline void sgLerpVec4 ( sgVec4 dst, const sgVec4 a, const sgVec4 b, const SGfloat f ) in sgLerpVec4() 733 inline void sgNormaliseVec4 ( sgVec4 dst, const sgVec4 src ) in sgNormaliseVec4() [all …]
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H A D | sgIsect.cxx | 36 sgVec4 plane1, sgVec4 plane2 ) in sgIsectPlanePlane() 100 int sgIsectInfLinePlane( sgVec3 dst, sgVec3 l_org, sgVec3 l_vec, sgVec4 plane ) in sgIsectInfLinePlane() 159 sgVec4 pa ; in sgIsectInfLineInfLine() 160 sgVec4 pb ; in sgIsectInfLineInfLine() 205 SGfloat sgIsectLinesegPlane ( sgVec3 dst, sgVec3 v1, sgVec3 v2, sgVec4 plane ) in sgIsectLinesegPlane()
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/dports/games/tuxkart/tuxkart-0.4.0/src/ |
H A D | gfx.cxx | 76 sgVec4 skyfogcol ; in update() 77 sgVec4 ambientcol ; in update() 78 sgVec4 specularcol ; in update() 79 sgVec4 diffusecol ; in update()
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/dports/games/gillo/gillo/src/ |
H A D | simpleball.h | 37 static const sgVec4 p1[3]; 38 static const sgVec4 ne[3]; 39 static const sgVec4 p2[3];
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H A D | simpleball.cpp | 26 const sgVec4 SimpleBall::p1[3] = { {0.3, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0}, {1.0, 0.4, 0.4, 1.0}… 27 const sgVec4 SimpleBall::ne[3] = { {0.0, 0.0, 0.0, 1}, {0.6, 0.6, 0.6, 1}, {1.0, 1.0, 1.0, 1} }; 28 const sgVec4 SimpleBall::p2[3] = { {0.0, 0.0, 0.3, 1}, {0.0, 0.0, 1.0, 1}, {0.4, 0.4, 1.0, 1} }; 160 sgVec4 color[3]; in setScore()
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/ |
H A D | ssgaFire.h | 32 sgVec4 hot_colour ; 66 void setHotColour ( sgVec4 col ) in setHotColour() 72 void getHotColour ( sgVec4 col ) { sgCopyVec4 ( col, hot_colour ) ; } in getHotColour()
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H A D | ssgaBillboards.h | 106 inline void add(const sgVec4 xyzs); 155 virtual void drawHighlight(sgVec4) {} in drawHighlight() argument 156 virtual void drawHighlight(sgVec4, int) {} in drawHighlight() argument 198 inline void ssgaBillboards::add(const sgVec4 xyzs) in add()
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H A D | ssgaSkyDome.cxx | 86 sgVec4 color; in build() 320 bool ssgaSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sol_angle, double vis ) in repaint() 362 sgVec4 center_color; in repaint() 363 sgVec4 upper_color[12]; in repaint() 364 sgVec4 middle_color[12]; in repaint() 365 sgVec4 lower_color[12]; in repaint() 366 sgVec4 bottom_color[12]; in repaint()
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H A D | ssgaShapes.h | 39 sgVec4 colour ; 71 void setColour ( sgVec4 c ) { sgCopyVec4 ( colour, c ) ; regenerate () ; } in setColour() 138 void setControlPoint ( int s, int t, sgVec3 xyz, sgVec2 uv, sgVec4 rgba ) ; 143 void getControlPoint ( int s, int t, sgVec3 xyz, sgVec2 uv, sgVec4 rgba ) ;
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/ |
H A D | ssgLoadXPlaneObj.cxx | 322 sgVec4* cc = new sgVec4[1]; in load() 360 sgVec4* cc = new sgVec4[1]; in load() 393 sgVec4* cc = new sgVec4[1]; in load()
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H A D | ssg.h | 657 sgVec4 colour ; 848 sgVec4 specular_colour ; 849 sgVec4 emission_colour ; 850 sgVec4 ambient_colour ; 851 sgVec4 diffuse_colour ; 961 sgVec4 rgba ; 2184 sgVec4 ambient ; 2185 sgVec4 diffuse ; 2186 sgVec4 specular ; 2188 sgVec4 position ; [all …]
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H A D | ssgOptimiser.cxx | 52 sgVec4 colour ; 62 OptVertex ( sgVec3 v, sgVec2 t, sgVec4 c ) in OptVertex() 80 int equal ( sgVec3 v, sgVec2 t, sgVec4 c, int tex_frac ) in equal() 139 short add ( sgVec3 v1, sgVec2 t1, sgVec4 c1, 140 sgVec3 v2, sgVec2 t2, sgVec4 c2, 141 sgVec3 v3, sgVec2 t3, sgVec4 c3 ) ; 142 short add ( sgVec3 v, sgVec2 t, sgVec4 c ) ; 215 short OptVertexList::add ( sgVec3 v1, sgVec2 t1, sgVec4 c1, in add() 216 sgVec3 v2, sgVec2 t2, sgVec4 c2, in add() 373 short OptVertexList::add ( sgVec3 v, sgVec2 t, sgVec4 c ) in add() [all …]
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H A D | ssgLocal.h | 52 void _ssgAddHit ( ssgLeaf *l, int trinum, sgMat4 mat, sgVec4 pl ) ; 110 void _ssgReadVec4 ( FILE *fd, sgVec4 var ) ; 111 void _ssgWriteVec4 ( FILE *fd, const sgVec4 var ) ;
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H A D | ssgVTable.cxx | 79 int nc, unsigned short *ci, sgVec4 *cl ) in ssgVTable() 99 int nc, sgVec4 *cl ) in ssgVTable() 312 void ssgVTable::drawHighlight ( sgVec4 /* colour */, int /* vertex id */ ) in drawHighlight() argument 316 void ssgVTable::drawHighlight ( sgVec4 /* colour */ ) in drawHighlight() argument 428 sgVec4 plane ; in hot_triangles() 512 sgVec4 plane ; in los_triangles() 581 sgVec4 plane ; in isect_triangles() 620 sgVec4 planeX ; in isect_triangles() 780 colours = new sgVec4 [ max ] ; in load()
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/dports/games/torcs/torcs-1.3.7/src/tools/texmapper/ |
H A D | ssgLocal.h | 26 void _ssgAddHit ( ssgLeaf *l, int trinum, sgMat4 mat, sgVec4 pl ) ; 75 void _ssgReadVec4 ( FILE *fd, sgVec4 var ) ; 76 void _ssgWriteVec4 ( FILE *fd, const sgVec4 var ) ;
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/ |
H A D | crrc_scenery.h | 194 void getAmbientColor(sgVec4 clr) {theSky->getAmbientColor(clr);}; in getAmbientColor() 196 void getSunColor(sgVec4 clr) {theSky->getSunColor(clr);}; in getSunColor() 198 void getFogColor(sgVec4 clr) {theSky->getFogColor(clr);}; in getFogColor()
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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grvtxtable.cpp | 291 sgVec4 *cl = (sgVec4 *) colours->get(0); in draw_geometry_multi() 391 sgVec4 *cl = (sgVec4 *) colours->get(0); in draw_geometry_for_a_car() 446 sgVec4 *cl = (sgVec4 *) colours->get(0); in draw_geometry_array() 551 sgVec4 *cl = (sgVec4 *) colours->get(0); in draw_geometry_for_a_car_array()
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H A D | grloadac.cpp | 58 sgVec4 spec ; 59 sgVec4 emis ; 60 sgVec4 amb ; 61 sgVec4 rgb ; 89 static sgVec4 *current_colour = NULL ; 100 static sgVec4 *clist [ MAX_MATERIALS ] ; 339 sgVec4 rgb ; in do_material() 340 sgVec4 amb ; in do_material() 341 sgVec4 emis ; in do_material() 342 sgVec4 spec ; in do_material() [all …]
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