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Searched refs:sgVec4 (Results 1 – 25 of 85) sorted by relevance

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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_video/
H A Dcrrc_sky.h78 inline void getAmbientColor(sgVec4 clr) {sgCopyVec4(clr, vSkyAmbientColor);}; in getAmbientColor()
80 inline void getSunColor(sgVec4 clr) {sgCopyVec4(clr, vSkySunColor);}; in getSunColor()
82 inline void getFogColor(sgVec4 clr) {sgCopyVec4(clr,vSkyFogColor);}; in getFogColor()
86 sgVec4 vSkyAmbientColor;
90 sgVec4 vSkySunColor;
94 sgVec4 vSkyFogColor;
140 sgVec4 skyDomeCol;
141 sgVec4 skyFogCol;
142 sgVec4 skyCloudCol;
148 sgVec4 domecol, sgVec4 fogcol, sgVec4 cloudcol);
/dports/games/tux-aqfh/tux_aqfh-1.0.14/src/
H A Dfeature.cxx17 sgVec4 *scolors = new sgVec4 [ 1 ] ; in TuxLife()
74 sgVec4 *scolors = new sgVec4 [ 1 ] ; in Herring()
122 sgVec4 *scolors = new sgVec4 [ 1 ] ; in Snowball()
152 sgVec4 *scolors = new sgVec4 [ 1 ] ; in SmokePuff()
183 sgVec4 *scolors = new sgVec4 [ 1 ] ; in Bubble()
266 sgVec4 *scolors = new sgVec4 [ 1 ] ; in Shadow()
H A Dcomponents.cxx18 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeFlipper()
64 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeCloak()
130 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeRocketFin()
197 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeFlukes()
248 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakePartyHat()
280 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeBowTie()
320 sgVec4 *scolors = new sgVec4 [ 1 ] ; in MakeShades()
/dports/games/torcs/torcs-1.3.7/src/windows/include/plib/
H A Dsg.h290 inline void sgCopyVec4 ( sgVec4 dst, const sgVec4 src ) in sgCopyVec4()
312 inline void sgAddVec4 ( sgVec4 dst, const sgVec4 src ) in sgAddVec4()
334 inline void sgAddVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2 ) in sgAddVec4()
356 inline void sgSubVec4 ( sgVec4 dst, const sgVec4 src ) in sgSubVec4()
377 inline void sgSubVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2 ) in sgSubVec4()
421 inline void sgNegateVec4 ( sgVec4 dst, const sgVec4 src ) in sgNegateVec4()
508 inline void sgAddScaledVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2, const SGfloat s ) in sgAddScaledVec4()
558 inline int sgEqualVec4 ( const sgVec4 a, const sgVec4 b ) in sgEqualVec4()
590 inline void sgLerpVec4 ( sgVec4 dst, const sgVec4 a, const sgVec4 b, const SGfloat f ) in sgLerpVec4()
733 inline void sgNormaliseVec4 ( sgVec4 dst, const sgVec4 src ) in sgNormaliseVec4()
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H A DssgaFire.h32 sgVec4 hot_colour ;
66 void setHotColour ( sgVec4 col ) in setHotColour()
72 void getHotColour ( sgVec4 col ) { sgCopyVec4 ( col, hot_colour ) ; } in getHotColour()
H A Dssg.h657 sgVec4 colour ;
848 sgVec4 specular_colour ;
849 sgVec4 emission_colour ;
850 sgVec4 ambient_colour ;
851 sgVec4 diffuse_colour ;
961 sgVec4 rgba ;
2184 sgVec4 ambient ;
2185 sgVec4 diffuse ;
2186 sgVec4 specular ;
2188 sgVec4 position ;
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H A DssgaShapes.h39 sgVec4 colour ;
71 void setColour ( sgVec4 c ) { sgCopyVec4 ( colour, c ) ; regenerate () ; } in setColour()
138 void setControlPoint ( int s, int t, sgVec3 xyz, sgVec2 uv, sgVec4 rgba ) ;
143 void getControlPoint ( int s, int t, sgVec3 xyz, sgVec2 uv, sgVec4 rgba ) ;
/dports/x11-toolkits/plib/plib-1.8.5/src/sg/
H A Dsg.h290 inline void sgCopyVec4 ( sgVec4 dst, const sgVec4 src ) in sgCopyVec4()
312 inline void sgAddVec4 ( sgVec4 dst, const sgVec4 src ) in sgAddVec4()
334 inline void sgAddVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2 ) in sgAddVec4()
356 inline void sgSubVec4 ( sgVec4 dst, const sgVec4 src ) in sgSubVec4()
377 inline void sgSubVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2 ) in sgSubVec4()
421 inline void sgNegateVec4 ( sgVec4 dst, const sgVec4 src ) in sgNegateVec4()
508 inline void sgAddScaledVec4 ( sgVec4 dst, const sgVec4 src1, const sgVec4 src2, const SGfloat s ) in sgAddScaledVec4()
558 inline int sgEqualVec4 ( const sgVec4 a, const sgVec4 b ) in sgEqualVec4()
590 inline void sgLerpVec4 ( sgVec4 dst, const sgVec4 a, const sgVec4 b, const SGfloat f ) in sgLerpVec4()
733 inline void sgNormaliseVec4 ( sgVec4 dst, const sgVec4 src ) in sgNormaliseVec4()
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H A DsgIsect.cxx36 sgVec4 plane1, sgVec4 plane2 ) in sgIsectPlanePlane()
100 int sgIsectInfLinePlane( sgVec3 dst, sgVec3 l_org, sgVec3 l_vec, sgVec4 plane ) in sgIsectInfLinePlane()
159 sgVec4 pa ; in sgIsectInfLineInfLine()
160 sgVec4 pb ; in sgIsectInfLineInfLine()
205 SGfloat sgIsectLinesegPlane ( sgVec3 dst, sgVec3 v1, sgVec3 v2, sgVec4 plane ) in sgIsectLinesegPlane()
/dports/games/tuxkart/tuxkart-0.4.0/src/
H A Dgfx.cxx76 sgVec4 skyfogcol ; in update()
77 sgVec4 ambientcol ; in update()
78 sgVec4 specularcol ; in update()
79 sgVec4 diffusecol ; in update()
/dports/games/gillo/gillo/src/
H A Dsimpleball.h37 static const sgVec4 p1[3];
38 static const sgVec4 ne[3];
39 static const sgVec4 p2[3];
H A Dsimpleball.cpp26 const sgVec4 SimpleBall::p1[3] = { {0.3, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0}, {1.0, 0.4, 0.4, 1.0}…
27 const sgVec4 SimpleBall::ne[3] = { {0.0, 0.0, 0.0, 1}, {0.6, 0.6, 0.6, 1}, {1.0, 1.0, 1.0, 1} };
28 const sgVec4 SimpleBall::p2[3] = { {0.0, 0.0, 0.3, 1}, {0.0, 0.0, 1.0, 1}, {0.4, 0.4, 1.0, 1} };
160 sgVec4 color[3]; in setScore()
/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/
H A DssgaFire.h32 sgVec4 hot_colour ;
66 void setHotColour ( sgVec4 col ) in setHotColour()
72 void getHotColour ( sgVec4 col ) { sgCopyVec4 ( col, hot_colour ) ; } in getHotColour()
H A DssgaBillboards.h106 inline void add(const sgVec4 xyzs);
155 virtual void drawHighlight(sgVec4) {} in drawHighlight() argument
156 virtual void drawHighlight(sgVec4, int) {} in drawHighlight() argument
198 inline void ssgaBillboards::add(const sgVec4 xyzs) in add()
H A DssgaSkyDome.cxx86 sgVec4 color; in build()
320 bool ssgaSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sol_angle, double vis ) in repaint()
362 sgVec4 center_color; in repaint()
363 sgVec4 upper_color[12]; in repaint()
364 sgVec4 middle_color[12]; in repaint()
365 sgVec4 lower_color[12]; in repaint()
366 sgVec4 bottom_color[12]; in repaint()
H A DssgaShapes.h39 sgVec4 colour ;
71 void setColour ( sgVec4 c ) { sgCopyVec4 ( colour, c ) ; regenerate () ; } in setColour()
138 void setControlPoint ( int s, int t, sgVec3 xyz, sgVec2 uv, sgVec4 rgba ) ;
143 void getControlPoint ( int s, int t, sgVec3 xyz, sgVec2 uv, sgVec4 rgba ) ;
/dports/x11-toolkits/plib/plib-1.8.5/src/ssg/
H A DssgLoadXPlaneObj.cxx322 sgVec4* cc = new sgVec4[1]; in load()
360 sgVec4* cc = new sgVec4[1]; in load()
393 sgVec4* cc = new sgVec4[1]; in load()
H A Dssg.h657 sgVec4 colour ;
848 sgVec4 specular_colour ;
849 sgVec4 emission_colour ;
850 sgVec4 ambient_colour ;
851 sgVec4 diffuse_colour ;
961 sgVec4 rgba ;
2184 sgVec4 ambient ;
2185 sgVec4 diffuse ;
2186 sgVec4 specular ;
2188 sgVec4 position ;
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H A DssgOptimiser.cxx52 sgVec4 colour ;
62 OptVertex ( sgVec3 v, sgVec2 t, sgVec4 c ) in OptVertex()
80 int equal ( sgVec3 v, sgVec2 t, sgVec4 c, int tex_frac ) in equal()
139 short add ( sgVec3 v1, sgVec2 t1, sgVec4 c1,
140 sgVec3 v2, sgVec2 t2, sgVec4 c2,
141 sgVec3 v3, sgVec2 t3, sgVec4 c3 ) ;
142 short add ( sgVec3 v, sgVec2 t, sgVec4 c ) ;
215 short OptVertexList::add ( sgVec3 v1, sgVec2 t1, sgVec4 c1, in add()
216 sgVec3 v2, sgVec2 t2, sgVec4 c2, in add()
373 short OptVertexList::add ( sgVec3 v, sgVec2 t, sgVec4 c ) in add()
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H A DssgLocal.h52 void _ssgAddHit ( ssgLeaf *l, int trinum, sgMat4 mat, sgVec4 pl ) ;
110 void _ssgReadVec4 ( FILE *fd, sgVec4 var ) ;
111 void _ssgWriteVec4 ( FILE *fd, const sgVec4 var ) ;
H A DssgVTable.cxx79 int nc, unsigned short *ci, sgVec4 *cl ) in ssgVTable()
99 int nc, sgVec4 *cl ) in ssgVTable()
312 void ssgVTable::drawHighlight ( sgVec4 /* colour */, int /* vertex id */ ) in drawHighlight() argument
316 void ssgVTable::drawHighlight ( sgVec4 /* colour */ ) in drawHighlight() argument
428 sgVec4 plane ; in hot_triangles()
512 sgVec4 plane ; in los_triangles()
581 sgVec4 plane ; in isect_triangles()
620 sgVec4 planeX ; in isect_triangles()
780 colours = new sgVec4 [ max ] ; in load()
/dports/games/torcs/torcs-1.3.7/src/tools/texmapper/
H A DssgLocal.h26 void _ssgAddHit ( ssgLeaf *l, int trinum, sgMat4 mat, sgVec4 pl ) ;
75 void _ssgReadVec4 ( FILE *fd, sgVec4 var ) ;
76 void _ssgWriteVec4 ( FILE *fd, const sgVec4 var ) ;
/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/
H A Dcrrc_scenery.h194 void getAmbientColor(sgVec4 clr) {theSky->getAmbientColor(clr);}; in getAmbientColor()
196 void getSunColor(sgVec4 clr) {theSky->getSunColor(clr);}; in getSunColor()
198 void getFogColor(sgVec4 clr) {theSky->getFogColor(clr);}; in getFogColor()
/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrvtxtable.cpp291 sgVec4 *cl = (sgVec4 *) colours->get(0); in draw_geometry_multi()
391 sgVec4 *cl = (sgVec4 *) colours->get(0); in draw_geometry_for_a_car()
446 sgVec4 *cl = (sgVec4 *) colours->get(0); in draw_geometry_array()
551 sgVec4 *cl = (sgVec4 *) colours->get(0); in draw_geometry_for_a_car_array()
H A Dgrloadac.cpp58 sgVec4 spec ;
59 sgVec4 emis ;
60 sgVec4 amb ;
61 sgVec4 rgb ;
89 static sgVec4 *current_colour = NULL ;
100 static sgVec4 *clist [ MAX_MATERIALS ] ;
339 sgVec4 rgb ; in do_material()
340 sgVec4 amb ; in do_material()
341 sgVec4 emis ; in do_material()
342 sgVec4 spec ; in do_material()
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