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Searched refs:sgdFloat (Results 1 – 3 of 3) sorted by relevance

/dports/x11-toolkits/plib/plib-1.8.5/src/sg/
H A Dsgd.cxx90 void sgdMakePickMatrix( sgdMat4 mat, sgdFloat x, sgdFloat y, in sgdMakePickMatrix()
91 sgdFloat width, sgdFloat height, sgdVec4 viewport ) in sgdMakePickMatrix()
93 sgdFloat sx = viewport[2] / width ; in sgdMakePickMatrix()
94 sgdFloat sy = viewport[3] / height ; in sgdMakePickMatrix()
181 sgdFloat *vv[3]; in sgdTriArea()
1689 sgdFloat qwqw = q[SG_W] * q[SG_W] ; in sgdRotateVecQuat()
1690 sgdFloat qwqx = q[SG_W] * q[SG_X] ; in sgdRotateVecQuat()
1691 sgdFloat qwqy = q[SG_W] * q[SG_Y] ; in sgdRotateVecQuat()
1692 sgdFloat qwqz = q[SG_W] * q[SG_Z] ; in sgdRotateVecQuat()
1693 sgdFloat qxqx = q[SG_X] * q[SG_X] ; in sgdRotateVecQuat()
[all …]
H A Dsg.h1410 #define sgdFloat double macro
2791 sgdFloat sgdDistSquaredToLineLineSegment ( const sgdLineSegment3 seg, const sgdLine3 line ) ;
/dports/games/torcs/torcs-1.3.7/src/windows/include/plib/
H A Dsg.h1410 #define sgdFloat double macro
2791 sgdFloat sgdDistSquaredToLineLineSegment ( const sgdLineSegment3 seg, const sgdLine3 line ) ;