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Searched refs:sh_elec (Results 1 – 5 of 5) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dxtra1.c2269 …if (r_ptr->flags2 & RF2_AURA_ELEC) { p_ptr->sh_elec = p_ptr->sh_elec_fix = TRUE; csheet_boni->cb[1… in calc_body_bonus()
2988 p_ptr->sh_elec = p_ptr->sh_elec_fix = FALSE;
3320 p_ptr->sh_elec = TRUE; csheet_boni[14].cb[10] |= CB11_AELEC;
3363 if (p_ptr->lev >= 15) { p_ptr->sh_elec = TRUE; csheet_boni[14].cb[10] |= CB11_AELEC; }
4023 …if (f3 & (TR3_SH_ELEC)) { p_ptr->sh_elec = p_ptr->sh_elec_fix = TRUE; csheet_boni[i-INVEN_WIELD].c…
4423 if (p_ptr->sh_elec_tim) p_ptr->sh_elec = TRUE;
H A Dmelee1.c2858 if (p_ptr->sh_elec && alive) {
H A Dcmd1.c5233 if (q_ptr->sh_elec) {
H A Dspells2.c1597 if (p_ptr->sh_elec) fprintf(fff, "You are surrounded with electricity.\n"); in self_knowledge()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtypes.h2634 bool sh_elec; /* Electric 'immolation' effect */ member