Searched refs:shade_of_gb (Results 1 – 2 of 2) sorted by relevance
3436 int shade_of_gb; in PrintShadedAltruists() local3441 shade_of_gb = 0; in PrintShadedAltruists()3456 if (shade_of_gb > 90) shaded_90++; in PrintShadedAltruists()3457 if (shade_of_gb > 80) shaded_80++; in PrintShadedAltruists()3458 if (shade_of_gb > 70) shaded_70++; in PrintShadedAltruists()3459 if (shade_of_gb > 60) shaded_60++; in PrintShadedAltruists()3460 if (shade_of_gb > 50) shaded_50++; in PrintShadedAltruists()3461 if (shade_of_gb > 40) shaded_40++; in PrintShadedAltruists()3462 if (shade_of_gb > 30) shaded_30++; in PrintShadedAltruists()3465 if (shade_of_gb > 0) shaded_0++; in PrintShadedAltruists()[all …]
5072 int shade_of_gb = 0; in Inst_DonateShadedGreenBeard() local5077 shade_of_gb = phenotype.GetTestCPUInstCount()[i]; in Inst_DonateShadedGreenBeard()5120 if (neighbor_shade_of_gb == shade_of_gb) { in Inst_DonateShadedGreenBeard()