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Searched refs:shade_table (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/volpack/volpack-1.0b3/examples/
H A Drendervolume.c47 float shade_table[NORMAL_MAX+1]; /* shading lookup table */ local
138 vpSetLookupShader(vpc, 1, 1, NORMAL_FIELD, shade_table,
139 sizeof(shade_table), 0, NULL, 0);
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/
H A Dsprite.c90 static UINT16 *shade_table; variable
497 if( pen==sprite->shadow_pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom()
559 if( pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom()
582 if( pen ) dest[x] = shade_table[dest[x]]; in _do_blit_zoom()
746 if( pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom_noscale()
760 if( pen ) dest[x] = shade_table[dest[x]]; in _do_blit_zoom_noscale()
987 if( pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom16()
1010 if( pen ) dest[x] = shade_table[dest[x]]; in _do_blit_zoom16()
1172 if( pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom16_noscale()
1186 if( pen ) dest[x] = shade_table[dest[x]]; in _do_blit_zoom16_noscale()
[all …]
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dsystem16.c29 UINT16 shade_table[MAXCOLOURS]; variable
486 sprite_set_shade_table(shade_table); in sys16_vh_start()
1687 shade_table[i] = Machine->pens[color_start + y]; in build_shadow_table()
1691 shade_table[Machine->pens[color_start + i]]=Machine->pens[color_start + i]; in build_shadow_table()
1701 shade_table[Machine->pens[i]]=Machine->pens[size + i]; in build_shadow_table()
1702 shade_table[Machine->pens[size+i]]=Machine->pens[size + i]; in build_shadow_table()
1710 shade_table[Machine->pens[i]]=Machine->pens[i]; in build_shadow_table()
/dports/graphics/volpack/volpack-1.0b3/
H A Dvp_compA.m4244 shade_table[shade_index + ColorChannels*$1 + $2]')
718 float *shade_table; /* shade lookup table */
863 shade_table = vpc->shade_color_table;