Searched refs:shade_table (Results 1 – 4 of 4) sorted by relevance
47 float shade_table[NORMAL_MAX+1]; /* shading lookup table */ local138 vpSetLookupShader(vpc, 1, 1, NORMAL_FIELD, shade_table,139 sizeof(shade_table), 0, NULL, 0);
90 static UINT16 *shade_table; variable497 if( pen==sprite->shadow_pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom()559 if( pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom()582 if( pen ) dest[x] = shade_table[dest[x]]; in _do_blit_zoom()746 if( pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom_noscale()760 if( pen ) dest[x] = shade_table[dest[x]]; in _do_blit_zoom_noscale()987 if( pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom16()1010 if( pen ) dest[x] = shade_table[dest[x]]; in _do_blit_zoom16()1172 if( pen ) *dest1 = shade_table[*dest1]; in _do_blit_zoom16_noscale()1186 if( pen ) dest[x] = shade_table[dest[x]]; in _do_blit_zoom16_noscale()[all …]
29 UINT16 shade_table[MAXCOLOURS]; variable486 sprite_set_shade_table(shade_table); in sys16_vh_start()1687 shade_table[i] = Machine->pens[color_start + y]; in build_shadow_table()1691 shade_table[Machine->pens[color_start + i]]=Machine->pens[color_start + i]; in build_shadow_table()1701 shade_table[Machine->pens[i]]=Machine->pens[size + i]; in build_shadow_table()1702 shade_table[Machine->pens[size+i]]=Machine->pens[size + i]; in build_shadow_table()1710 shade_table[Machine->pens[i]]=Machine->pens[i]; in build_shadow_table()
244 shade_table[shade_index + ColorChannels*$1 + $2]')718 float *shade_table; /* shade lookup table */863 shade_table = vpc->shade_color_table;