/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | shader_manager_unittest.cc | 40 ASSERT_EQ(info0, shader1); in TEST_F() 47 manager_.Delete(shader1); in TEST_F() 59 ASSERT_TRUE(shader1 != nullptr); in TEST_F() 76 scoped_refptr<Shader> shader1( in TEST_F() local 80 ASSERT_TRUE(shader1.get()); in TEST_F() 83 manager_.Delete(shader1.get()); in TEST_F() 170 shader1->DoCompile(); in TEST_F() 357 manager_.UseShader(shader1); in TEST_F() 359 manager_.UseShader(shader1); in TEST_F() 364 manager_.Delete(shader1); in TEST_F() [all …]
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H A D | program_cache_unittest.cc | 52 ComputeShaderHash(shader1, a_sha); in SaySuccessfullyCached() 111 const std::string shader1 = "abcd1234"; in TEST_F() local 114 std::string shader_a = shader1; in TEST_F() 132 const std::string shader1 = "abcd1234"; in TEST_F() local 143 std::string shader1 = "abcd1234"; in TEST_F() local 147 shader1 = "different!"; in TEST_F() 154 const std::string shader1 = "abcd1234"; in TEST_F() local 173 const std::string shader1 = "abcd1234"; in TEST_F() local 211 const std::string shader1 = "abcd1234"; in TEST_F() local 226 const std::string shader1 = "abcd1234"; in TEST_F() local [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | shader_manager_unittest.cc | 40 ASSERT_EQ(info0, shader1); in TEST_F() 47 manager_.Delete(shader1); in TEST_F() 59 ASSERT_TRUE(shader1 != nullptr); in TEST_F() 76 scoped_refptr<Shader> shader1( in TEST_F() local 80 ASSERT_TRUE(shader1.get()); in TEST_F() 83 manager_.Delete(shader1.get()); in TEST_F() 170 shader1->DoCompile(); in TEST_F() 357 manager_.UseShader(shader1); in TEST_F() 359 manager_.UseShader(shader1); in TEST_F() 364 manager_.Delete(shader1); in TEST_F() [all …]
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H A D | program_cache_unittest.cc | 52 ComputeShaderHash(shader1, a_sha); in SaySuccessfullyCached() 111 const std::string shader1 = "abcd1234"; in TEST_F() local 114 std::string shader_a = shader1; in TEST_F() 132 const std::string shader1 = "abcd1234"; in TEST_F() local 143 std::string shader1 = "abcd1234"; in TEST_F() local 147 shader1 = "different!"; in TEST_F() 154 const std::string shader1 = "abcd1234"; in TEST_F() local 173 const std::string shader1 = "abcd1234"; in TEST_F() local 211 const std::string shader1 = "abcd1234"; in TEST_F() local 226 const std::string shader1 = "abcd1234"; in TEST_F() local [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/shaderc/src/glslc/test/ |
H A D | option_dash_S.py | 62 shader1 = FileShader(simple_vertex_shader(), '.vert') variable in TestSingleDashCapSMultipleFiles 65 glslc_args = ['-S', shader1, shader2, shader3] 80 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestMultipleDashCapSMultipleFiles 90 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashC 92 glslc_args = ['-c', '-S', shader1, '-c', '-c', shader2] 99 shader1 = FileShader(simple_fragment_shader(), '.glsl') variable in TestDashCapSWithDashFShaderStage 103 '-fshader-stage=fragment', shader1, 112 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashStd 115 glslc_args = ['-S', '-std=450', shader1, shader2, shader3] 140 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashOMultipleFiles [all …]
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H A D | option_shader_stage.py | 109 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestAllShaderStages 117 '-fshader-stage=vertex', shader1, 149 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestShaderStageWithMultipleFiles 153 glslc_args = ['-c', '-fshader-stage=vertex', shader1, shader2, shader3] 160 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestShaderStageMultipleShaderStage 165 '-fshader-stage=vertex', shader1, 175 shader1 = FileShader(simple_vertex_shader(), '.vert') variable in TestFileExtensionBeforeShaderStage 179 glslc_args = ['-c', shader1, '-fshader-stage=fragment', shader2, shader3]
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H A D | option_dash_g.py | 44 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleFiles 46 glslc_args = ['-c', shader1, '-g', shader2] 53 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleDashG 55 glslc_args = ['-c', '-g', shader1, '-g', '-g', shader2]
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H A D | option_dash_c.py | 44 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleFiles 46 glslc_args = ['-c', shader1, shader2] 53 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleDashC 55 glslc_args = ['-c', shader1, '-c', '-c', shader2]
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H A D | assembly.py | 102 shader1 = FileShader(empty_main_assembly(), '.spvasm') variable in TestMultipleAssemblyFiles 105 glslc_args = ['-c', shader1, shader2, shader3] 113 shader1 = FileShader(empty_main_assembly(), '.spvasm') variable in TestHybridInputFiles 116 glslc_args = ['-c', shader1, shader2, shader3]
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/dports/graphics/shaderc/shaderc-2021.3/glslc/test/ |
H A D | option_dash_S.py | 62 shader1 = FileShader(simple_vertex_shader(), '.vert') variable in TestSingleDashCapSMultipleFiles 65 glslc_args = ['-S', shader1, shader2, shader3] 80 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestMultipleDashCapSMultipleFiles 90 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashC 92 glslc_args = ['-c', '-S', shader1, '-c', '-c', shader2] 99 shader1 = FileShader(simple_fragment_shader(), '.glsl') variable in TestDashCapSWithDashFShaderStage 103 '-fshader-stage=fragment', shader1, 112 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashStd 115 glslc_args = ['-S', '-std=450', shader1, shader2, shader3] 140 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashOMultipleFiles [all …]
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H A D | option_shader_stage.py | 109 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestAllShaderStages 117 '-fshader-stage=vertex', shader1, 149 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestShaderStageWithMultipleFiles 153 glslc_args = ['-c', '-fshader-stage=vertex', shader1, shader2, shader3] 160 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestShaderStageMultipleShaderStage 165 '-fshader-stage=vertex', shader1, 175 shader1 = FileShader(simple_vertex_shader(), '.vert') variable in TestFileExtensionBeforeShaderStage 179 glslc_args = ['-c', shader1, '-fshader-stage=fragment', shader2, shader3]
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H A D | option_dash_g.py | 44 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleFiles 46 glslc_args = ['-c', shader1, '-g', shader2] 53 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleDashG 55 glslc_args = ['-c', '-g', shader1, '-g', '-g', shader2]
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H A D | option_dash_c.py | 44 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleFiles 46 glslc_args = ['-c', shader1, shader2] 53 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleDashC 55 glslc_args = ['-c', shader1, '-c', '-c', shader2]
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H A D | assembly.py | 102 shader1 = FileShader(empty_main_assembly(), '.spvasm') variable in TestMultipleAssemblyFiles 105 glslc_args = ['-c', shader1, shader2, shader3] 113 shader1 = FileShader(empty_main_assembly(), '.spvasm') variable in TestHybridInputFiles 116 glslc_args = ['-c', shader1, shader2, shader3]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/ |
H A D | shader_tracking.cc | 27 void ShaderTracking::GetShaders(std::string* shader0, std::string* shader1) { in GetShaders() argument 28 DCHECK(shader0 && shader1); in GetShaders() 31 *shader1 = shaders_[1]; in GetShaders() 34 void ShaderTracking::SetShaders(const char* shader0, const char* shader1) { in SetShaders() argument 37 shaders_[1] = shader1 ? shader1 : ""; in SetShaders()
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H A D | shader_tracking.h | 24 void GetShaders(std::string* shader0, std::string* shader1); 26 void SetShaders(const char* shader0, const char* shader1);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/ |
H A D | shader_tracking.cc | 27 void ShaderTracking::GetShaders(std::string* shader0, std::string* shader1) { in GetShaders() argument 28 DCHECK(shader0 && shader1); in GetShaders() 31 *shader1 = shaders_[1]; in GetShaders() 34 void ShaderTracking::SetShaders(const char* shader0, const char* shader1) { in SetShaders() argument 37 shaders_[1] = shader1 ? shader1 : ""; in SetShaders()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D9/ |
H A D | D3D9.cpp | 34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3); 36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3); 37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3); 38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2); 39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3); 50 …int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2,… in ValidateShader() argument 68 …int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2… in ValidateShader3() argument 77 …int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2… in ValidateShader4() argument 86 …int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2… in ValidateShader5() argument 95 …int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2… in ValidateShader6() argument
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/tests/auto/tracing/timelinenotesrenderpass/ |
H A D | tst_timelinenotesrenderpass.cpp | 125 QSGMaterialShader *shader1 = material1->createShader(); in update() local 126 QVERIFY(shader1 != 0); in update() 129 QCOMPARE(shader1->attributeNames(), shader2->attributeNames()); in update() 131 QSGMaterialShader *shader1 = material1->createShader(QSGRendererInterface::RenderMode2D); in update() local 132 QVERIFY(shader1 != 0); in update() 137 delete shader1; in update()
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/dports/x11-toolkits/gtk40/gtk-4.4.1/testsuite/gsk/ |
H A D | shader.c | 39 const char shader1[] = variable 80 bytes = g_bytes_new_static (shader1, sizeof (shader1)); in test_create_simple() 117 bytes = g_bytes_new_static (shader1, sizeof (shader1)); in test_create_data() 171 bytes = g_bytes_new_static (shader1, sizeof (shader1)); in test_format_args()
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/tests/auto/tracing/timelineitemsrenderpass/ |
H A D | tst_timelineitemsrenderpass.cpp | 115 QSGMaterialShader *shader1 = material1->createShader(); in update() local 116 QVERIFY(shader1 != 0); in update() 119 QCOMPARE(shader1->attributeNames(), shader2->attributeNames()); in update() 121 QSGMaterialShader *shader1 = material1->createShader(QSGRendererInterface::RenderMode2D); in update() local 122 QVERIFY(shader1 != 0); in update() 127 delete shader1; in update()
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/src/plugins/qmlprofiler/tests/ |
H A D | qmlprofilerbindingloopsrenderpass_test.cpp | 123 QSGMaterialShader *shader1 = material1->createShader(); in testUpdate() local 124 QVERIFY(shader1 != nullptr); in testUpdate() 127 QCOMPARE(shader1->attributeNames(), shader2->attributeNames()); in testUpdate() 129 QSGMaterialShader *shader1 = material1->createShader(QSGRendererInterface::RenderMode2D); in testUpdate() local 130 QVERIFY(shader1 != 0); in testUpdate() 135 delete shader1; in testUpdate()
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/dports/games/craft/Craft-1.0fbsd/src/ |
H A D | util.c | 88 GLuint make_program(GLuint shader1, GLuint shader2) { in make_program() argument 90 glAttachShader(program, shader1); in make_program() 103 glDetachShader(program, shader1); in make_program() 105 glDeleteShader(shader1); in make_program() 111 GLuint shader1 = load_shader(GL_VERTEX_SHADER, path1); in load_program() local 113 GLuint program = make_program(shader1, shader2); in load_program()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/ |
H A D | gpu_shader_material_add_shader.glsl | 1 void node_add_shader(Closure shader1, Closure shader2, out Closure shader) 3 shader = closure_add(shader1, shader2);
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H A D | gpu_shader_material_mix_shader.glsl | 1 void node_mix_shader(float fac, Closure shader1, Closure shader2, out Closure shader) 3 shader = closure_mix(shader1, shader2, fac);
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