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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dshader_manager_unittest.cc40 ASSERT_EQ(info0, shader1); in TEST_F()
47 manager_.Delete(shader1); in TEST_F()
59 ASSERT_TRUE(shader1 != nullptr); in TEST_F()
76 scoped_refptr<Shader> shader1( in TEST_F() local
80 ASSERT_TRUE(shader1.get()); in TEST_F()
83 manager_.Delete(shader1.get()); in TEST_F()
170 shader1->DoCompile(); in TEST_F()
357 manager_.UseShader(shader1); in TEST_F()
359 manager_.UseShader(shader1); in TEST_F()
364 manager_.Delete(shader1); in TEST_F()
[all …]
H A Dprogram_cache_unittest.cc52 ComputeShaderHash(shader1, a_sha); in SaySuccessfullyCached()
111 const std::string shader1 = "abcd1234"; in TEST_F() local
114 std::string shader_a = shader1; in TEST_F()
132 const std::string shader1 = "abcd1234"; in TEST_F() local
143 std::string shader1 = "abcd1234"; in TEST_F() local
147 shader1 = "different!"; in TEST_F()
154 const std::string shader1 = "abcd1234"; in TEST_F() local
173 const std::string shader1 = "abcd1234"; in TEST_F() local
211 const std::string shader1 = "abcd1234"; in TEST_F() local
226 const std::string shader1 = "abcd1234"; in TEST_F() local
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dshader_manager_unittest.cc40 ASSERT_EQ(info0, shader1); in TEST_F()
47 manager_.Delete(shader1); in TEST_F()
59 ASSERT_TRUE(shader1 != nullptr); in TEST_F()
76 scoped_refptr<Shader> shader1( in TEST_F() local
80 ASSERT_TRUE(shader1.get()); in TEST_F()
83 manager_.Delete(shader1.get()); in TEST_F()
170 shader1->DoCompile(); in TEST_F()
357 manager_.UseShader(shader1); in TEST_F()
359 manager_.UseShader(shader1); in TEST_F()
364 manager_.Delete(shader1); in TEST_F()
[all …]
H A Dprogram_cache_unittest.cc52 ComputeShaderHash(shader1, a_sha); in SaySuccessfullyCached()
111 const std::string shader1 = "abcd1234"; in TEST_F() local
114 std::string shader_a = shader1; in TEST_F()
132 const std::string shader1 = "abcd1234"; in TEST_F() local
143 std::string shader1 = "abcd1234"; in TEST_F() local
147 shader1 = "different!"; in TEST_F()
154 const std::string shader1 = "abcd1234"; in TEST_F() local
173 const std::string shader1 = "abcd1234"; in TEST_F() local
211 const std::string shader1 = "abcd1234"; in TEST_F() local
226 const std::string shader1 = "abcd1234"; in TEST_F() local
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/shaderc/src/glslc/test/
H A Doption_dash_S.py62 shader1 = FileShader(simple_vertex_shader(), '.vert') variable in TestSingleDashCapSMultipleFiles
65 glslc_args = ['-S', shader1, shader2, shader3]
80 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestMultipleDashCapSMultipleFiles
90 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashC
92 glslc_args = ['-c', '-S', shader1, '-c', '-c', shader2]
99 shader1 = FileShader(simple_fragment_shader(), '.glsl') variable in TestDashCapSWithDashFShaderStage
103 '-fshader-stage=fragment', shader1,
112 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashStd
115 glslc_args = ['-S', '-std=450', shader1, shader2, shader3]
140 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashOMultipleFiles
[all …]
H A Doption_shader_stage.py109 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestAllShaderStages
117 '-fshader-stage=vertex', shader1,
149 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestShaderStageWithMultipleFiles
153 glslc_args = ['-c', '-fshader-stage=vertex', shader1, shader2, shader3]
160 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestShaderStageMultipleShaderStage
165 '-fshader-stage=vertex', shader1,
175 shader1 = FileShader(simple_vertex_shader(), '.vert') variable in TestFileExtensionBeforeShaderStage
179 glslc_args = ['-c', shader1, '-fshader-stage=fragment', shader2, shader3]
H A Doption_dash_g.py44 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleFiles
46 glslc_args = ['-c', shader1, '-g', shader2]
53 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleDashG
55 glslc_args = ['-c', '-g', shader1, '-g', '-g', shader2]
H A Doption_dash_c.py44 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleFiles
46 glslc_args = ['-c', shader1, shader2]
53 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleDashC
55 glslc_args = ['-c', shader1, '-c', '-c', shader2]
H A Dassembly.py102 shader1 = FileShader(empty_main_assembly(), '.spvasm') variable in TestMultipleAssemblyFiles
105 glslc_args = ['-c', shader1, shader2, shader3]
113 shader1 = FileShader(empty_main_assembly(), '.spvasm') variable in TestHybridInputFiles
116 glslc_args = ['-c', shader1, shader2, shader3]
/dports/graphics/shaderc/shaderc-2021.3/glslc/test/
H A Doption_dash_S.py62 shader1 = FileShader(simple_vertex_shader(), '.vert') variable in TestSingleDashCapSMultipleFiles
65 glslc_args = ['-S', shader1, shader2, shader3]
80 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestMultipleDashCapSMultipleFiles
90 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashC
92 glslc_args = ['-c', '-S', shader1, '-c', '-c', shader2]
99 shader1 = FileShader(simple_fragment_shader(), '.glsl') variable in TestDashCapSWithDashFShaderStage
103 '-fshader-stage=fragment', shader1,
112 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashStd
115 glslc_args = ['-S', '-std=450', shader1, shader2, shader3]
140 shader1 = FileShader(simple_fragment_shader(), '.frag') variable in TestDashCapSWithDashOMultipleFiles
[all …]
H A Doption_shader_stage.py109 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestAllShaderStages
117 '-fshader-stage=vertex', shader1,
149 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestShaderStageWithMultipleFiles
153 glslc_args = ['-c', '-fshader-stage=vertex', shader1, shader2, shader3]
160 shader1 = FileShader(simple_vertex_shader(), '.glsl') variable in TestShaderStageMultipleShaderStage
165 '-fshader-stage=vertex', shader1,
175 shader1 = FileShader(simple_vertex_shader(), '.vert') variable in TestFileExtensionBeforeShaderStage
179 glslc_args = ['-c', shader1, '-fshader-stage=fragment', shader2, shader3]
H A Doption_dash_g.py44 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleFiles
46 glslc_args = ['-c', shader1, '-g', shader2]
53 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleDashG
55 glslc_args = ['-c', '-g', shader1, '-g', '-g', shader2]
H A Doption_dash_c.py44 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleFiles
46 glslc_args = ['-c', shader1, shader2]
53 shader1 = FileShader(empty_es_310_shader(), '.vert') variable in TestMultipleDashC
55 glslc_args = ['-c', shader1, '-c', '-c', shader2]
H A Dassembly.py102 shader1 = FileShader(empty_main_assembly(), '.spvasm') variable in TestMultipleAssemblyFiles
105 glslc_args = ['-c', shader1, shader2, shader3]
113 shader1 = FileShader(empty_main_assembly(), '.spvasm') variable in TestHybridInputFiles
116 glslc_args = ['-c', shader1, shader2, shader3]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/
H A Dshader_tracking.cc27 void ShaderTracking::GetShaders(std::string* shader0, std::string* shader1) { in GetShaders() argument
28 DCHECK(shader0 && shader1); in GetShaders()
31 *shader1 = shaders_[1]; in GetShaders()
34 void ShaderTracking::SetShaders(const char* shader0, const char* shader1) { in SetShaders() argument
37 shaders_[1] = shader1 ? shader1 : ""; in SetShaders()
H A Dshader_tracking.h24 void GetShaders(std::string* shader0, std::string* shader1);
26 void SetShaders(const char* shader0, const char* shader1);
/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gl/
H A Dshader_tracking.cc27 void ShaderTracking::GetShaders(std::string* shader0, std::string* shader1) { in GetShaders() argument
28 DCHECK(shader0 && shader1); in GetShaders()
31 *shader1 = shaders_[1]; in GetShaders()
34 void ShaderTracking::SetShaders(const char* shader0, const char* shader1) { in SetShaders() argument
37 shaders_[1] = shader1 ? shader1 : ""; in SetShaders()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D9/
H A DD3D9.cpp34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3);
36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3);
37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3);
38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2);
39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3);
50 …int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2,… in ValidateShader() argument
68 …int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2… in ValidateShader3() argument
77 …int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2… in ValidateShader4() argument
86 …int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2… in ValidateShader5() argument
95 …int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2… in ValidateShader6() argument
/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/tests/auto/tracing/timelinenotesrenderpass/
H A Dtst_timelinenotesrenderpass.cpp125 QSGMaterialShader *shader1 = material1->createShader(); in update() local
126 QVERIFY(shader1 != 0); in update()
129 QCOMPARE(shader1->attributeNames(), shader2->attributeNames()); in update()
131 QSGMaterialShader *shader1 = material1->createShader(QSGRendererInterface::RenderMode2D); in update() local
132 QVERIFY(shader1 != 0); in update()
137 delete shader1; in update()
/dports/x11-toolkits/gtk40/gtk-4.4.1/testsuite/gsk/
H A Dshader.c39 const char shader1[] = variable
80 bytes = g_bytes_new_static (shader1, sizeof (shader1)); in test_create_simple()
117 bytes = g_bytes_new_static (shader1, sizeof (shader1)); in test_create_data()
171 bytes = g_bytes_new_static (shader1, sizeof (shader1)); in test_format_args()
/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/tests/auto/tracing/timelineitemsrenderpass/
H A Dtst_timelineitemsrenderpass.cpp115 QSGMaterialShader *shader1 = material1->createShader(); in update() local
116 QVERIFY(shader1 != 0); in update()
119 QCOMPARE(shader1->attributeNames(), shader2->attributeNames()); in update()
121 QSGMaterialShader *shader1 = material1->createShader(QSGRendererInterface::RenderMode2D); in update() local
122 QVERIFY(shader1 != 0); in update()
127 delete shader1; in update()
/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/src/plugins/qmlprofiler/tests/
H A Dqmlprofilerbindingloopsrenderpass_test.cpp123 QSGMaterialShader *shader1 = material1->createShader(); in testUpdate() local
124 QVERIFY(shader1 != nullptr); in testUpdate()
127 QCOMPARE(shader1->attributeNames(), shader2->attributeNames()); in testUpdate()
129 QSGMaterialShader *shader1 = material1->createShader(QSGRendererInterface::RenderMode2D); in testUpdate() local
130 QVERIFY(shader1 != 0); in testUpdate()
135 delete shader1; in testUpdate()
/dports/games/craft/Craft-1.0fbsd/src/
H A Dutil.c88 GLuint make_program(GLuint shader1, GLuint shader2) { in make_program() argument
90 glAttachShader(program, shader1); in make_program()
103 glDetachShader(program, shader1); in make_program()
105 glDeleteShader(shader1); in make_program()
111 GLuint shader1 = load_shader(GL_VERTEX_SHADER, path1); in load_program() local
113 GLuint program = make_program(shader1, shader2); in load_program()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/
H A Dgpu_shader_material_add_shader.glsl1 void node_add_shader(Closure shader1, Closure shader2, out Closure shader)
3 shader = closure_add(shader1, shader2);
H A Dgpu_shader_material_mix_shader.glsl1 void node_mix_shader(float fac, Closure shader1, Closure shader2, out Closure shader)
3 shader = closure_mix(shader1, shader2, fac);

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