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Searched refs:shaderInfo (Results 1 – 25 of 130) sorted by relevance

123456

/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_gdp/
H A DshaderDialog.cpp48 shaderInfo = sInfo; in ShaderDialog()
69 for (i = shaderInfo->uniformVars.begin(); i != shaderInfo->uniformVars.end(); ++i) { in ShaderDialog()
157 …for (textIter = shaderInfo->textureInfo.begin(); textIter != shaderInfo->textureInfo.end(); ++text… in ShaderDialog()
191 …for (glIterator = shaderInfo->glStatus.begin(); glIterator != shaderInfo->glStatus.end(); ++glIter… in ShaderDialog()
228 qf.setFileName(shaderInfo->vpFile); in ShaderDialog()
234 qf.setFileName(shaderInfo->fpFile); in ShaderDialog()
252 …old.setRgbF(shaderInfo->uniformVars[varName].fval[0], shaderInfo->uniformVars[varName].fval[1], sh… in setColorValue()
254 …setRgbF(shaderInfo->uniformVars[varName].fval[0], shaderInfo->uniformVars[varName].fval[1], shader… in setColorValue()
360 glBindTexture( shaderInfo->textureInfo[i].Target, shaderInfo->textureInfo[i].tId ); in reloadTexture()
364 …glTexParameteri( shaderInfo->textureInfo[i].Target, GL_TEXTURE_WRAP_S, shaderInfo->textureInfo[i].… in reloadTexture()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/render_splatpyramid/
H A Ddialog.cpp147 shaderInfo->textureInfo[i].path = newPath.at(0); in browseTexturePath()
154 glDeleteTextures( 1, &shaderInfo->textureInfo[i].tId); in reloadTexture()
156 glEnable(shaderInfo->textureInfo[i].Target); in reloadTexture()
158 img.load(shaderInfo->textureInfo[i].path); in reloadTexture()
165 glGenTextures( 1, &(shaderInfo->textureInfo[i].tId) ); in reloadTexture()
166 glBindTexture( shaderInfo->textureInfo[i].Target, shaderInfo->textureInfo[i].tId ); in reloadTexture()
168 …glTexParameteri( shaderInfo->textureInfo[i].Target, GL_TEXTURE_MIN_FILTER, shaderInfo->textureInfo… in reloadTexture()
169 …glTexParameteri( shaderInfo->textureInfo[i].Target, GL_TEXTURE_MAG_FILTER, shaderInfo->textureInfo… in reloadTexture()
170 …glTexParameteri( shaderInfo->textureInfo[i].Target, GL_TEXTURE_WRAP_S, shaderInfo->textureInfo[i].… in reloadTexture()
171 …glTexParameteri( shaderInfo->textureInfo[i].Target, GL_TEXTURE_WRAP_T, shaderInfo->textureInfo[i].… in reloadTexture()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DPostShader.cpp52 shaderInfo.clear(); in LoadPostShaderInfo()
64 shaderInfo.push_back(off); in LoadPostShaderInfo()
73 auto beginErase = std::remove(shaderInfo.begin(), shaderInfo.end(), info.name); in LoadPostShaderInfo()
75 shaderInfo.erase(beginErase, shaderInfo.end()); in LoadPostShaderInfo()
77 shaderInfo.push_back(info); in LoadPostShaderInfo()
237 return &shaderInfo[i]; in GetPostShaderInfo()
245 while (shaderInfo) { in GetPostShaderChain()
249 shaderInfo = GetPostShaderInfo(shaderInfo->parent); in GetPostShaderChain()
251 shaderInfo = nullptr; in GetPostShaderChain()
276 for (auto shaderInfo : chain) { in PostShaderChainRequires60FPS() local
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H A DPresentationCommon.cpp219 std::vector<const ShaderInfo *> shaderInfo; in UpdatePostShader() local
226 if (shaderInfo.empty()) in UpdatePostShader()
232 const ShaderInfo *next = i + 1 < shaderInfo.size() ? shaderInfo[i + 1] : nullptr; in UpdatePostShader()
237 if (shaderInfo[i]->usePreviousFrame) { in UpdatePostShader()
335 postShaderInfo_.push_back(*shaderInfo); in BuildPostShader()
667 if (shaderInfo->usePreviousFrame) in CopyToOutput()
684 if (shaderInfo->usePreviousFrame) in CopyToOutput()
817 bool firstIsUpscalingFilter = shaderInfo.empty() ? false : shaderInfo.front()->isUpscalingFilter; in CalculateRenderResolution()
818 int firstSSAAFilterLevel = shaderInfo.empty() ? 0 : shaderInfo.front()->SSAAFilterLevel; in CalculateRenderResolution()
838 for (auto &info : shaderInfo) { in CalculateRenderResolution()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DPostShader.cpp52 shaderInfo.clear(); in LoadPostShaderInfo()
64 shaderInfo.push_back(off); in LoadPostShaderInfo()
73 auto beginErase = std::remove(shaderInfo.begin(), shaderInfo.end(), info.name); in LoadPostShaderInfo()
75 shaderInfo.erase(beginErase, shaderInfo.end()); in LoadPostShaderInfo()
77 shaderInfo.push_back(info); in LoadPostShaderInfo()
237 return &shaderInfo[i]; in GetPostShaderInfo()
245 while (shaderInfo) { in GetPostShaderChain()
249 shaderInfo = GetPostShaderInfo(shaderInfo->parent); in GetPostShaderChain()
251 shaderInfo = nullptr; in GetPostShaderChain()
276 for (auto shaderInfo : chain) { in PostShaderChainRequires60FPS() local
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H A DPresentationCommon.cpp219 std::vector<const ShaderInfo *> shaderInfo; in UpdatePostShader() local
226 if (shaderInfo.empty()) in UpdatePostShader()
232 const ShaderInfo *next = i + 1 < shaderInfo.size() ? shaderInfo[i + 1] : nullptr; in UpdatePostShader()
237 if (shaderInfo[i]->usePreviousFrame) { in UpdatePostShader()
335 postShaderInfo_.push_back(*shaderInfo); in BuildPostShader()
667 if (shaderInfo->usePreviousFrame) in CopyToOutput()
684 if (shaderInfo->usePreviousFrame) in CopyToOutput()
817 bool firstIsUpscalingFilter = shaderInfo.empty() ? false : shaderInfo.front()->isUpscalingFilter; in CalculateRenderResolution()
818 int firstSSAAFilterLevel = shaderInfo.empty() ? 0 : shaderInfo.front()->SSAAFilterLevel; in CalculateRenderResolution()
838 for (auto &info : shaderInfo) { in CalculateRenderResolution()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DPostShader.cpp52 shaderInfo.clear(); in LoadPostShaderInfo()
64 shaderInfo.push_back(off); in LoadPostShaderInfo()
73 auto beginErase = std::remove(shaderInfo.begin(), shaderInfo.end(), info.name); in LoadPostShaderInfo()
75 shaderInfo.erase(beginErase, shaderInfo.end()); in LoadPostShaderInfo()
77 shaderInfo.push_back(info); in LoadPostShaderInfo()
237 return &shaderInfo[i]; in GetPostShaderInfo()
245 while (shaderInfo) { in GetPostShaderChain()
249 shaderInfo = GetPostShaderInfo(shaderInfo->parent); in GetPostShaderChain()
251 shaderInfo = nullptr; in GetPostShaderChain()
276 for (auto shaderInfo : chain) { in PostShaderChainRequires60FPS() local
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H A DPresentationCommon.cpp219 std::vector<const ShaderInfo *> shaderInfo; in UpdatePostShader() local
226 if (shaderInfo.empty()) in UpdatePostShader()
232 const ShaderInfo *next = i + 1 < shaderInfo.size() ? shaderInfo[i + 1] : nullptr; in UpdatePostShader()
237 if (shaderInfo[i]->usePreviousFrame) { in UpdatePostShader()
335 postShaderInfo_.push_back(*shaderInfo); in BuildPostShader()
667 if (shaderInfo->usePreviousFrame) in CopyToOutput()
684 if (shaderInfo->usePreviousFrame) in CopyToOutput()
817 bool firstIsUpscalingFilter = shaderInfo.empty() ? false : shaderInfo.front()->isUpscalingFilter; in CalculateRenderResolution()
818 int firstSSAAFilterLevel = shaderInfo.empty() ? 0 : shaderInfo.front()->SSAAFilterLevel; in CalculateRenderResolution()
838 for (auto &info : shaderInfo) { in CalculateRenderResolution()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/vulkan/hellovulkancubes/
H A Dshader.cpp68 VkShaderModuleCreateInfo shaderInfo; in load() local
69 memset(&shaderInfo, 0, sizeof(shaderInfo)); in load()
70 shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; in load()
71 shaderInfo.codeSize = blob.size(); in load()
72 shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData()); in load()
73 …VkResult err = inst->deviceFunctions(dev)->vkCreateShaderModule(dev, &shaderInfo, nullptr, &sd.sha… in load()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/framework/vulkan/
H A DvkSpirVProgram.cpp31 tcu::TestLog& operator<< (tcu::TestLog& log, const SpirVProgramInfo& shaderInfo) in operator <<() argument
33 log << tcu::TestLog::ShaderProgram(shaderInfo.compileOk , shaderInfo.infoLog) in operator <<()
34 << tcu::TestLog::SpirVAssemblySource(shaderInfo.source) in operator <<()
40 "ms", QP_KEY_TAG_TIME, (float)shaderInfo.compileTimeUs / 1000.0f); in operator <<()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/
H A Dqquick3dcustommaterial.cpp284 QQuick3DShaderUtilsShaderInfo *QQuick3DCustomMaterial::shaderInfo() const in shaderInfo() function in QQuick3DCustomMaterial
328 void QQuick3DCustomMaterial::setShaderInfo(QQuick3DShaderUtilsShaderInfo *shaderInfo) in setShaderInfo() argument
330 m_shaderInfo = shaderInfo; in setShaderInfo()
365 auto &shaderInfo = customMaterial->shaderInfo; in updateSpatialNode() local
366 shaderInfo.type = m_shaderInfo->type; in updateSpatialNode()
367 shaderInfo.version = m_shaderInfo->version; in updateSpatialNode()
368 shaderInfo.shaderPrefix = QByteArrayLiteral("#include \"customMaterial.glsllib\"\n"); in updateSpatialNode()
405 …appendShaderUniform(ShaderType<QVariant::Bool>::name(), property.name(), &shaderInfo.shaderPrefix); in updateSpatialNode()
417 … appendShaderUniform(ShaderType<QVariant::Int>::name(), property.name(), &shaderInfo.shaderPrefix); in updateSpatialNode()
451 QSSGShaderUtils::addSnapperSampler(textureData.name, shaderInfo.shaderPrefix); in updateSpatialNode()
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H A Dqquick3dcustommaterial_p.h62 Q_PROPERTY(QQuick3DShaderUtilsShaderInfo *shaderInfo READ shaderInfo WRITE setShaderInfo)
73 QQuick3DShaderUtilsShaderInfo *shaderInfo() const;
79 void setShaderInfo(QQuick3DShaderUtilsShaderInfo *shaderInfo);
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dsurface_fur.c62 if( ds == NULL || ds->fur || ds->shaderInfo->furNumLayers < 1 ) in Fur()
66 numLayers = ds->shaderInfo->furNumLayers; in Fur()
67 offset = ds->shaderInfo->furOffset; in Fur()
68 fade = ds->shaderInfo->furFade * 255.0f; in Fur()
91 fur = CloneSurface( ds, ds->shaderInfo ); in Fur()
H A Dsurface.c136 ds->shaderInfo = si; in CloneSurface()
494 si = ds->shaderInfo; in ClassifySurfaces()
859 si = s->shaderInfo; in DrawSurfaceForSide()
910 ds->shaderInfo = si; in DrawSurfaceForSide()
1034 si = p->shaderInfo; in DrawSurfaceForMesh()
1095 ds->shaderInfo = si; in DrawSurfaceForMesh()
1570 if( side->shaderInfo->autosprite || side->shaderInfo->polygonOffset ) in SideInBrush()
1971 si = ds->shaderInfo; in FilterWindingIntoTree_r()
2426 …out->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInf… in EmitFlareSurface()
2518 …out->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInf… in EmitPatchSurface()
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H A Dlightmaps.c215 Sys_Printf( "NPMS: %3d vertexes, %s\n", ds->numVerts, ds->shaderInfo->shader ); in AllocateLightmapForSurface()
217 Sys_Printf( "PMS: %3d vertexes, %s\n", ds->numVerts, ds->shaderInfo->shader ); in AllocateLightmapForSurface()
392 si = ds->shaderInfo; in AllocateLightmaps()
408 if( ds->shaderInfo == surfsOnShader[ j ]->shaderInfo ) in AllocateLightmaps()
432 si = ds->shaderInfo; in AllocateLightmaps()
449 if( ds->shaderInfo == surfsOnShader[ j ]->shaderInfo ) in AllocateLightmaps()
474 si = surfsOnShader[ i ]->shaderInfo; in AllocateLightmaps()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dsurface_fur.c61 if ( ds == NULL || ds->fur || ds->shaderInfo->furNumLayers < 1 ) { in Fur()
66 numLayers = ds->shaderInfo->furNumLayers; in Fur()
67 offset = ds->shaderInfo->furOffset; in Fur()
68 fade = ds->shaderInfo->furFade * 255.0f; in Fur()
91 fur = CloneSurface( ds, ds->shaderInfo ); in Fur()
H A Dsurface.c140 ds->shaderInfo = si; in CloneSurface()
512 si = ds->shaderInfo; in ClassifySurfaces()
903 si = s->shaderInfo; in DrawSurfaceForSide()
953 ds->shaderInfo = si; in DrawSurfaceForSide()
1081 si = p->shaderInfo; in DrawSurfaceForMesh()
1144 ds->shaderInfo = si; in DrawSurfaceForMesh()
2118 si = ds->shaderInfo; in FilterWindingIntoTree_r()
2570 …out->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInf… in EmitFlareSurface()
2664 …out->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInf… in EmitPatchSurface()
2879 …out->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInf… in EmitTriangleSurface()
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H A Dconvert_map.c272 buildSide->shaderInfo = ShaderInfoForShader( shader->shader ); in ConvertBrush()
293 if ( buildSide->shaderInfo == NULL || buildSide->winding == NULL ) { in ConvertBrush()
311 texture = buildSide->shaderInfo->shader + 9; in ConvertBrush()
314 texture = buildSide->shaderInfo->shader; in ConvertBrush()
431 …stI[0] = vert[0]->st[0] * buildSide->shaderInfo->shaderWidth; stI[1] = vert[0]->st[1] * buildSide-… in ConvertBrush()
432 …stJ[0] = vert[1]->st[0] * buildSide->shaderInfo->shaderWidth; stJ[1] = vert[1]->st[1] * buildSide-… in ConvertBrush()
433 …stK[0] = vert[2]->st[0] * buildSide->shaderInfo->shaderWidth; stK[1] = vert[2]->st[1] * buildSide-… in ConvertBrush()
481 …shift[0] = buildSide->shaderInfo->shaderWidth * FRAC( sts[0][2] / buildSide->shaderInfo->shaderWid… in ConvertBrush()
482 …shift[1] = buildSide->shaderInfo->shaderHeight * FRAC( sts[1][2] / buildSide->shaderInfo->shaderHe… in ConvertBrush()
500 if ( strcmp( buildSide->shaderInfo->shader, "noshader" ) ) { in ConvertBrush()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/
H A Dqsgrhishadereffectnode.cpp69 Q_ASSERT(shader.shaderInfo.variables.count() == shader.varData.count()); in feedConstants()
72 for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) { in feedConstants()
99 const int offset = shader.shaderInfo.variables.at(idx).offset; in feedConstants()
103 qDebug() << "cbuf update" << shader.shaderInfo.name in feedConstants()
113 for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) { in feedSamplers()
666 defaultSD.shaderInfo.rhiShader = m_material.m_vertexShader; in syncMaterial()
674 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
678 defaultSD.shaderInfo.constantDataSize = (16 + 1) * sizeof(float); in syncMaterial()
688 defaultSD.shaderInfo.rhiShader = m_material.m_fragmentShader; in syncMaterial()
696 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quick/scenegraph/
H A Dqsgrhishadereffectnode.cpp69 Q_ASSERT(shader.shaderInfo.variables.count() == shader.varData.count()); in feedConstants()
72 for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) { in feedConstants()
99 const int offset = shader.shaderInfo.variables.at(idx).offset; in feedConstants()
103 qDebug() << "cbuf update" << shader.shaderInfo.name in feedConstants()
113 for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) { in feedSamplers()
666 defaultSD.shaderInfo.rhiShader = m_material.m_vertexShader; in syncMaterial()
674 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
678 defaultSD.shaderInfo.constantDataSize = (16 + 1) * sizeof(float); in syncMaterial()
688 defaultSD.shaderInfo.rhiShader = m_material.m_fragmentShader; in syncMaterial()
696 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/plugins/scenegraph/d3d12/
H A Dqsgd3d12shadereffectnode.cpp87 const auto &var(shader.shaderInfo.variables.at(i)); in feedConstants()
110 for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) { in feedSamplers()
111 const auto &var(shader.shaderInfo.variables.at(i)); in feedSamplers()
123 const auto &var(shader.shaderInfo.variables.at(i)); in feedTextures()
133 const auto &var(shader.shaderInfo.variables.at(idx)); in feedTextures()
614 defaultSD.shaderInfo.blob = vertBlob; in syncMaterial()
622 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
637 defaultSD.shaderInfo.blob = fragBlob; in syncMaterial()
645 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
653 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/plugins/scenegraph/d3d12/
H A Dqsgd3d12shadereffectnode.cpp87 const auto &var(shader.shaderInfo.variables.at(i)); in feedConstants()
110 for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) { in feedSamplers()
111 const auto &var(shader.shaderInfo.variables.at(i)); in feedSamplers()
123 const auto &var(shader.shaderInfo.variables.at(i)); in feedTextures()
133 const auto &var(shader.shaderInfo.variables.at(idx)); in feedTextures()
614 defaultSD.shaderInfo.blob = vertBlob; in syncMaterial()
622 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
637 defaultSD.shaderInfo.blob = fragBlob; in syncMaterial()
645 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
653 defaultSD.shaderInfo.variables.append(v); in syncMaterial()
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/dports/misc/mnn/MNN-1.2.0/source/backend/opencl/core/runtime/
H A DOpenCLRuntime.cpp490 auto shaderInfo = programs->GetAs<Shader>(i); in setCache() local
491 …if (nullptr == shaderInfo->program() || nullptr == shaderInfo->kernel() || nullptr == shaderInfo->… in setCache()
495 auto program = shaderInfo->program()->str(); in setCache()
496 auto kernel = shaderInfo->kernel()->str(); in setCache()
498 std::string buildinfo = shaderInfo->buildInfo()->str(); in setCache()
500 auto buffer = shaderInfo->buffer()->data(); in setCache()
501 size_t bufferSize = shaderInfo->buffer()->size(); in setCache()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdeclarative/examples/quick/scenegraph/vulkanunderqml/
H A Dvulkansquircle.cpp465 VkShaderModuleCreateInfo shaderInfo; in init() local
466 memset(&shaderInfo, 0, sizeof(shaderInfo)); in init()
467 shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; in init()
468 shaderInfo.codeSize = m_vert.size(); in init()
469 shaderInfo.pCode = reinterpret_cast<const quint32 *>(m_vert.constData()); in init()
471 err = m_devFuncs->vkCreateShaderModule(m_dev, &shaderInfo, nullptr, &vertShaderModule); in init()
475 shaderInfo.codeSize = m_frag.size(); in init()
476 shaderInfo.pCode = reinterpret_cast<const quint32 *>(m_frag.constData()); in init()
478 err = m_devFuncs->vkCreateShaderModule(m_dev, &shaderInfo, nullptr, &fragShaderModule); in init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/dawn/src/dawn_native/
H A DShaderModule.cpp322 const auto& shaderInfo = shaderBindings.find(bindingInfo.binding); in GetBindGroupMinBufferSizes() local
323 if (shaderInfo != shaderBindings.end()) { in GetBindGroupMinBufferSizes()
324 requiredBufferSizes[packedIdx] = shaderInfo->second.minBufferBindingSize; in GetBindGroupMinBufferSizes()
385 const EntryPointMetadata::ShaderBindingInfo& shaderInfo = it.second; in ValidateCompatibilityWithBindGroupLayout() local
395 if (layoutInfo.type != shaderInfo.type) { in ValidateCompatibilityWithBindGroupLayout()
402 shaderInfo.type == wgpu::BindingType::ReadonlyStorageBuffer; in ValidateCompatibilityWithBindGroupLayout()
409 shaderInfo.type == wgpu::BindingType::ComparisonSampler); in ValidateCompatibilityWithBindGroupLayout()
412 shaderInfo.type == wgpu::BindingType::Sampler); in ValidateCompatibilityWithBindGroupLayout()
434 shaderInfo.textureComponentType == in ValidateCompatibilityWithBindGroupLayout()
449 if (layoutInfo.viewDimension != shaderInfo.viewDimension) { in ValidateCompatibilityWithBindGroupLayout()
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