Searched refs:shaderInputSize (Results 1 – 1 of 1) sorted by relevance
1689 quint32 shaderInputSize = sizeof(QSSGRenderBackendShaderInputGL); in getAttributes() local1691 quint8 *newMem = static_cast<quint8 *>(::malloc(shaderInputSize + entrySize)); in getAttributes()1692 …L> entryRef = PtrAtOffset<QSSGRenderBackendShaderInputEntryGL>(newMem, shaderInputSize, entrySize); in getAttributes()